Computer games have been around for almost as long as computers. Most of these games, however, have been designed in a rather ad hoc manner because many of their basic components have never been adequately defined. In this paper some deficiencies in the standard model of computer games, the minimax model, are pointed out and the issues that a general theory must address are outlined. Most of the discussion is done in the context of control strategies, or sets of criteria for move selection. A survey of control strategies brings together results from two fields: implementations of real games and theoretical predictions derived on simplified game-trees. The interplay between these results suggests a series of open problems that have arisen du...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
This paper is concerned with the modeling of strategic change in humans’ behavior when facing differe...
As computer systems become more dependent on standalone devices such as graphics cards, video game d...
Computer games have been around for almost as long 出 comput ers. Most of these games, however, have ...
Game theory, or the theory of games of strategy is a relatively new field in mathematics. Very littl...
Designing and developing computer games can be a complex activity that may involve professionals fro...
Computer programs now play many board games as well or better than the most expert humans. Human pla...
The problem of optimal strategy selection in the two person, zero sum matrix game is investigated. A...
Computer games and game theory computer often plays against the human player or there are multiple c...
This paper makes a simple presentation of strategy games emphasizing their application to management...
This paper shows how optimal control models and ele- mentary statistics can be used to simulate inte...
Strategy is a study on artificial intelligence, its main focus is on the development of game playing...
This paper introduces a new, crisp definition of two-player evaluation functions. These functions ca...
Chester, DanielFrom the early days of AI, computers have been programmed to play games against human...
General game players are computer systems able to play strategy games based solely on formal game de...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
This paper is concerned with the modeling of strategic change in humans’ behavior when facing differe...
As computer systems become more dependent on standalone devices such as graphics cards, video game d...
Computer games have been around for almost as long 出 comput ers. Most of these games, however, have ...
Game theory, or the theory of games of strategy is a relatively new field in mathematics. Very littl...
Designing and developing computer games can be a complex activity that may involve professionals fro...
Computer programs now play many board games as well or better than the most expert humans. Human pla...
The problem of optimal strategy selection in the two person, zero sum matrix game is investigated. A...
Computer games and game theory computer often plays against the human player or there are multiple c...
This paper makes a simple presentation of strategy games emphasizing their application to management...
This paper shows how optimal control models and ele- mentary statistics can be used to simulate inte...
Strategy is a study on artificial intelligence, its main focus is on the development of game playing...
This paper introduces a new, crisp definition of two-player evaluation functions. These functions ca...
Chester, DanielFrom the early days of AI, computers have been programmed to play games against human...
General game players are computer systems able to play strategy games based solely on formal game de...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
This paper is concerned with the modeling of strategic change in humans’ behavior when facing differe...
As computer systems become more dependent on standalone devices such as graphics cards, video game d...