This thesis addresses the opportunies that gamification provides within HR sector. The goal of the study is to find out the current state of gamification in human resources and to discuss whether gamified solutions have been developed as per customer-based approach. The results of the thesis are based on four theme-based semi-structured interviews and the research sample contains two software developers, one Chief of Operations and one Chief of Marketing Operations. Based on the primary data collection the results show that the current state of gamfication in the Finnish sector is still at early stages. Additionally, the gamification implementations executed by the two of the interviewees supports the fact that most of the gamification ...
Gamification is a growing trend in the business world, and it is transforming traditional business ...
This thesis reviews the growing trend of using ‘Gamification’ within traditional enterprise human re...
This thesis is about gamification and the effective methods that one should use when trying to imple...
There is a huge number of different methods created to increase employee motivation, while they are ...
Gamification is the novel concept implying the usage of game elements and game thinking in a non-gam...
The main purpose of this bachelor thesis is to define, overview and explain a global megatrend - gam...
Introduction: This paper examines the current situation with companies in the market and examines th...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
Piles of non-relevant advertising and influence create havoc in consumers mind, but also meaningless...
The recent pandemic enforced a massive digitalization in the working world and enabled the widesprea...
The aim of this paper is to show gamification as a method of human resources management in enterpris...
Gamification represents a relatively new term that has become massively popular in recent years. The...
Gamification, the insertion of video game elements into everyday life situations, has been a growing...
The bachelor´s thesis deals with the use of the gamification to increase motivation and engagement o...
Gamification is one of the most discussed trends nowadays. Even though the gamification was original...
Gamification is a growing trend in the business world, and it is transforming traditional business ...
This thesis reviews the growing trend of using ‘Gamification’ within traditional enterprise human re...
This thesis is about gamification and the effective methods that one should use when trying to imple...
There is a huge number of different methods created to increase employee motivation, while they are ...
Gamification is the novel concept implying the usage of game elements and game thinking in a non-gam...
The main purpose of this bachelor thesis is to define, overview and explain a global megatrend - gam...
Introduction: This paper examines the current situation with companies in the market and examines th...
Gamification is a novel phenomenon that has been rising in popularity in the recent years and has it...
Piles of non-relevant advertising and influence create havoc in consumers mind, but also meaningless...
The recent pandemic enforced a massive digitalization in the working world and enabled the widesprea...
The aim of this paper is to show gamification as a method of human resources management in enterpris...
Gamification represents a relatively new term that has become massively popular in recent years. The...
Gamification, the insertion of video game elements into everyday life situations, has been a growing...
The bachelor´s thesis deals with the use of the gamification to increase motivation and engagement o...
Gamification is one of the most discussed trends nowadays. Even though the gamification was original...
Gamification is a growing trend in the business world, and it is transforming traditional business ...
This thesis reviews the growing trend of using ‘Gamification’ within traditional enterprise human re...
This thesis is about gamification and the effective methods that one should use when trying to imple...