The thesis produces a detailed analysis and considerations of the Virtual Reality system, considering the information and produces a budget for the next possible implementation regarding for a sale to educational institutions, as well as, one-time setup for the individual company itself in order to launch the service concept itself. Additional primary data has been gathered from the industry experts who already have done some results within that business industry. Finally a cash flow forecast is made in order to better understand the underlying business that would be taking place when the concept would be launched in the near future
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
In the education process, students face problems with understanding due to the complexity, necessity...
[[abstract]]Virtual reality technology has many potentials to be applied to help learning. Learning ...
Virtual reality in one form or another has been around for over 50 years, most notably in entertainm...
This article studies the effects of application of digital environment with extended number of varia...
Virtual reality (VR) technology is making its mark across market sectors (e.g., gaming, healthcare, ...
Covid-19 has triggered a wave of online teaching and learning that will permanently reshape the futu...
This research paper explains what virtual reality is. What are two features driving virtual reality ...
The main objective of this paper is to improvise the VR framework in the field of education in which...
The title was chosen for the preparation of this thesis because it was a part of the reason for me t...
This thesis explores Virtual Reality (VR) as a digital medium for teaching in a professional context...
The potential training situation is predicted to be inseparable from virtual reality (VR) and augmen...
Educating current and future generations of American children to live in an information society is a...
In the recent years we have observed the development of devices and visualizations for monitoring th...
Virtual Reality (VR) is an innovation that allows a person to analyze and work in a three-dimensiona...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
In the education process, students face problems with understanding due to the complexity, necessity...
[[abstract]]Virtual reality technology has many potentials to be applied to help learning. Learning ...
Virtual reality in one form or another has been around for over 50 years, most notably in entertainm...
This article studies the effects of application of digital environment with extended number of varia...
Virtual reality (VR) technology is making its mark across market sectors (e.g., gaming, healthcare, ...
Covid-19 has triggered a wave of online teaching and learning that will permanently reshape the futu...
This research paper explains what virtual reality is. What are two features driving virtual reality ...
The main objective of this paper is to improvise the VR framework in the field of education in which...
The title was chosen for the preparation of this thesis because it was a part of the reason for me t...
This thesis explores Virtual Reality (VR) as a digital medium for teaching in a professional context...
The potential training situation is predicted to be inseparable from virtual reality (VR) and augmen...
Educating current and future generations of American children to live in an information society is a...
In the recent years we have observed the development of devices and visualizations for monitoring th...
Virtual Reality (VR) is an innovation that allows a person to analyze and work in a three-dimensiona...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
In the education process, students face problems with understanding due to the complexity, necessity...
[[abstract]]Virtual reality technology has many potentials to be applied to help learning. Learning ...