This research proposes to investigate the contribution that innovative development projects involving digital games can make to the field of entertainment-education (EE), which has been considered as a communication strategy falling under the media for development approach in the broader field of communication for development (Manyozo, 2012). Studies have shown that EE scholarship and practice is largely rooted in theories of individual behaviour change, but also that new theoretical perspectives deriving from participatory and empowering, as well as cultural approaches to communication are emerging in the field. The prevalence of innovation and of the application of EE principles to new mediums like digital games has also been brought to l...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
This research proposes to investigate the contribution that innovative development projects involvin...
This research proposes to investigate the contribution that innovative development projects involvin...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Since the emergence of e-Learning-Learning systems, researchers have explored methods to increase th...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
This research proposes to investigate the contribution that innovative development projects involvin...
This research proposes to investigate the contribution that innovative development projects involvin...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Since the emergence of e-Learning-Learning systems, researchers have explored methods to increase th...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
In this talk I will address a changing perspective on design, one in which users are defined as soci...
In this talk I will address a changing perspective on design, one in which users are defined as soci...