Academics and practitioners acknowledge the relevance of integrating customers in the development of new products and recommend the use of new technologies to this end. However, though they play an important role, the development of an online platforms is not sufficient for effective engagement of customers, yet considered as a key predictor of successful co-creation initiatives. Despite the large body of research regarding value co-creation, little is known about how to design interactive platforms to engage consumers. To address this gap, based on an in-depth case study including longitudinal data and rich qualitative material, this research investigates the impact of two gamification mechanics: cooperation and competition. This research ...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
Academics and practitioners acknowledge the relevance of integrating customers in the development of...
Academics and practitioners acknowledge the relevance of integrating customers in the development of...
Academics and practitioners acknowledge the relevance to co-create value with customers in terms of ...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
International audienceDespite the increasing use of gamification mechanics to engage customers in fi...
Introduction of the concept value co-creation called for a new wave of research, emphasizing the nee...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Gamification has emerged as a popular approach to use a virtual platform in combination with social...
Over the last decade, Gamification has been identified as one of the most prominent marketing initia...
This paper aims to explore the main implications of gamification approaches to collaborative innovat...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
Academics and practitioners acknowledge the relevance of integrating customers in the development of...
Academics and practitioners acknowledge the relevance of integrating customers in the development of...
Academics and practitioners acknowledge the relevance to co-create value with customers in terms of ...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
International audienceDespite the increasing use of gamification mechanics to engage customers in fi...
Introduction of the concept value co-creation called for a new wave of research, emphasizing the nee...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Gamification has emerged as a popular approach to use a virtual platform in combination with social...
Over the last decade, Gamification has been identified as one of the most prominent marketing initia...
This paper aims to explore the main implications of gamification approaches to collaborative innovat...
The purpose of this paper is to identify how gamification can be used by marketing departments to en...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Gamification is a diverse application of game elements implemented by firms in various circumstances...