User Interface (UI) design remains an open, wicked, complex and multi-faceted problem, owing to the ever increasing variability of design options resulting from multiple contexts of use, i.e., various end-users, heterogeneous devices and computing platforms, as well as their varying environments. Designing multiple UIs for multiple contexts of use inevitably requires an ever growing amount of time and resources that not all organizations are able to afford. Moreover, UI design choices stand on end-users’ needs elicitation, which are recognized to be difficult to evaluate precisely upfront and which require iterative design cycles. All this complex variability should be managed efficiently to maintain time and resources to an acceptable leve...
In the last decades a huge amount of knowledge about user interface design has been gathered in the ...
Designing on the basis of varying design parameters means that alternative design artifacts may need...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
Abstract — We attack the problem of user fatigue in de-veloping an interactive genetic algorithm tha...
Many software projects spend a significant proportion of their time developing the User Interface (U...
Many software projects spend a significant proportion of their time developing the User Interface (U...
For many software projects, the construction of the User Interface (UI) consumes a significant propo...
During recent years, the amount of variability that has to be supported by a software artefact is gr...
With current trends towards moving variability from hardware to software, and given the incr...
Graphical user interface design is a time consuming, expensive, and complex software design process....
Specifying user interfaces consists in a fundamental activity in the user interface development life...
Part 2: Full PapersInternational audienceIn the last decades a huge amount of knowledge about user i...
To enable software to fulfill user requirements over time and meet changes in, for example, business...
We attack the problem of user fatigue by using an interactive genetic algorithm to evolve user inter...
Dynamic Software Product Line Engineering has gained interest through its promise of being able to u...
In the last decades a huge amount of knowledge about user interface design has been gathered in the ...
Designing on the basis of varying design parameters means that alternative design artifacts may need...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...
Abstract — We attack the problem of user fatigue in de-veloping an interactive genetic algorithm tha...
Many software projects spend a significant proportion of their time developing the User Interface (U...
Many software projects spend a significant proportion of their time developing the User Interface (U...
For many software projects, the construction of the User Interface (UI) consumes a significant propo...
During recent years, the amount of variability that has to be supported by a software artefact is gr...
With current trends towards moving variability from hardware to software, and given the incr...
Graphical user interface design is a time consuming, expensive, and complex software design process....
Specifying user interfaces consists in a fundamental activity in the user interface development life...
Part 2: Full PapersInternational audienceIn the last decades a huge amount of knowledge about user i...
To enable software to fulfill user requirements over time and meet changes in, for example, business...
We attack the problem of user fatigue by using an interactive genetic algorithm to evolve user inter...
Dynamic Software Product Line Engineering has gained interest through its promise of being able to u...
In the last decades a huge amount of knowledge about user interface design has been gathered in the ...
Designing on the basis of varying design parameters means that alternative design artifacts may need...
This research presents a new technique for user interface prototyping, called mixed-fidelity prototy...