This paper investigates the discourse-functional use of speech and writing by players of online multiplayer videogames. In these multimodal interfaces, the players can write and talk about the game or any other topic either through written chat or orally through microphones. This dual technical affordance is presently considered as a linguistic resource in the management of the interaction, following the hypothesis that different semiotic modes fulfil different linguistic functions and that multimodal alternation should be interpreted as a pragmatically-motivated, meaningful device in this type of interactive environment. The paper provides a qualitative analysis of several cases of multimodal alternation extracted from recordings of Belgia...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Using Wittgenstein’s language game paradigm, we analyze the discourse of three online forums devoted...
Video games have evolved tremendously since the days when Pong, Tetris and Pac-Man ruled the store ...
This poster deals with the compilation and analysis of multimodal interactions in online videogames ...
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
This work explores the use of multimodal communication in a community of expert World of Warcraft® p...
In recent years, research in computer-mediated communication (CMC) via the Internet has revealed the...
This paper investigates the phenomenon of mode-switching, or a quasi-synchronous shift of linguisti...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
The first significant collection of research in videogame linguistics, Approaches to Videogame Disco...
The present study examines the socioemotional and task-oriented content of text messages produced by...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
In this paper we consider the question of how best to design voice communication for use in online m...
The purpose of the article is to study the communicative features of asynchronous multiplayer video ...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Using Wittgenstein’s language game paradigm, we analyze the discourse of three online forums devoted...
Video games have evolved tremendously since the days when Pong, Tetris and Pac-Man ruled the store ...
This poster deals with the compilation and analysis of multimodal interactions in online videogames ...
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
This work explores the use of multimodal communication in a community of expert World of Warcraft® p...
In recent years, research in computer-mediated communication (CMC) via the Internet has revealed the...
This paper investigates the phenomenon of mode-switching, or a quasi-synchronous shift of linguisti...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
The first significant collection of research in videogame linguistics, Approaches to Videogame Disco...
The present study examines the socioemotional and task-oriented content of text messages produced by...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
In this paper we consider the question of how best to design voice communication for use in online m...
The purpose of the article is to study the communicative features of asynchronous multiplayer video ...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
Using Wittgenstein’s language game paradigm, we analyze the discourse of three online forums devoted...
Video games have evolved tremendously since the days when Pong, Tetris and Pac-Man ruled the store ...