The emergence of smart technologies is increasingly catching the attention of researchers and practitioners, especially in retailing contexts. However, empirical studies investigating the impact of technologies' design on customers' shopping experience remain limited. In response to this gap, this research analyzes the impact of gamification mechanics, a widely used tool to design smart technologies, on customers' experience, emotions and the resulting behavioral intentions. Therefore, we first examine the impact of two gamification mechanics, challenge and fantasy, on customer experience and patronage intentions. Then, we specifically study the case of the Smartstore, a smart innovative technology used to personalize items in retailing con...
Gamification as the art and science of turning customer’s everyday interactions into games that serv...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
This research aims at examining the impact of using a gamification interface by comparison with a cl...
Purpose – As online retailing grows in importance there is increasing interest in the online custome...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
In recent times gamification has increasingly been used by brands through smartphones to interact e...
Gamification is a concept that is gaining significant recognition in the field of business administr...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
This study examines the antecedents and consequences of perceived shopping value through smart retai...
Purpose: The purpose of this paper is to examine the influence of several intrinsic motivations driv...
The purpose of this study is to understand how gamification contributes to customers’ value creation...
Purpose: Many marketplace examples suggest that using gamification in the online retail shopping con...
Smart technologies promise to enhance customer experience to new levels in next-generation retail st...
Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. There...
Gamification as the art and science of turning customer’s everyday interactions into games that serv...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...
This research aims at examining the impact of using a gamification interface by comparison with a cl...
Purpose – As online retailing grows in importance there is increasing interest in the online custome...
Gamification is a diverse application of game elements implemented by firms in various circumstances...
In recent times gamification has increasingly been used by brands through smartphones to interact e...
Gamification is a concept that is gaining significant recognition in the field of business administr...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
This study examines the antecedents and consequences of perceived shopping value through smart retai...
Purpose: The purpose of this paper is to examine the influence of several intrinsic motivations driv...
The purpose of this study is to understand how gamification contributes to customers’ value creation...
Purpose: Many marketplace examples suggest that using gamification in the online retail shopping con...
Smart technologies promise to enhance customer experience to new levels in next-generation retail st...
Gamification is a novel concept that seemingly comes out of nowhere and is gaining popularity. There...
Gamification as the art and science of turning customer’s everyday interactions into games that serv...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
Gamification, to use game elements in non-game context, in marketing has become one of the more succ...