In this chapter we outline how synthetic networked environments such as multiplayer online games and virtual social worlds have recently been deployed as experimental platforms by behavioural economists. We rst provide the background to behavioural economics before describing the rationale behind their use of virtual worlds for experimentation.We then develop a typology of virtual economic experiments from a survey of the main ways in which behavioural economists have used virtual worlds to conduct studies. We close with an assessment of this burgeoning area
"The next tool for social science experimentation should allow for macro level, generalizable, scien...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
The paper provides a review of research using virtual reality as a laboratory tool in economics. It ...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
This research investigates the viability of gaining insights about the real world through conducting...
Experimental economics uses controlled and incentivized lab and field experiments to learn about eco...
The paper provides a critical review of research using virtual reality as a tool in experimental eco...
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
This paper is an attempt to investigate the relationship between virtual economies and real world ec...
The goal of this paper is to provide an overview on the Virtual Laboratory infrastructure for online...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...
This chapter examines virtuality and reality in the context of economic affairs. Digital objects and...
"The next tool for social science experimentation should allow for macro level, generalizable, scien...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
The paper provides a review of research using virtual reality as a laboratory tool in economics. It ...
We explore the scientific potential of virtual worlds for experimental economics in terms of the sub...
This research investigates the viability of gaining insights about the real world through conducting...
Experimental economics uses controlled and incentivized lab and field experiments to learn about eco...
The paper provides a critical review of research using virtual reality as a tool in experimental eco...
The PhD thesis involves four economic experiments that all use innovative approaches. The first chap...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
This paper is an attempt to investigate the relationship between virtual economies and real world ec...
The goal of this paper is to provide an overview on the Virtual Laboratory infrastructure for online...
Virtual worlds are gaining in popularity and are proposed as a test laboratory for the real world. I...
This chapter examines virtuality and reality in the context of economic affairs. Digital objects and...
"The next tool for social science experimentation should allow for macro level, generalizable, scien...
We examine the feasibility of using a massively multiplayer online role-playing game (MMORPG) to tes...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...