Innovative physical activity monitoring technology can be used to depict rich visual feedback that encompasses the various aspects of physical activity known to be important for health. However, it is unknown whether patients who are at risk of chronic disease would understand such sophisticated personalised feedback or whether they would find it useful and motivating. The purpose of the present study was to determine whether technology-enabled multidimensional physical activity graphics and visualisations are comprehensible and usable for patients at risk of chronic disease.We developed several iterations of graphics depicting minute-by-minute activity patterns and integrated physical activity health targets. Subsequently, patients at mode...
User interface design and feedback are important in personalised behavior change support systems. Th...
Cancer patients who undergo chemotherapy and other treatments tend to become weary, depressed and wi...
This invited chapter describes the development of a prototype digital artwork/game which was designe...
Innovative physical activity monitoring technology can be used to depict rich visual feedback that e...
Background: Innovative physical activity monitoring technology can be used to depict rich visual fee...
Background Innovative physical activity monitoring technology can be used to depict rich visual feed...
Background: Promotion of physical activity in primary care has had limited success. Wearable technol...
Technological advances like smartphones and computers have led to an increase in screen time and dec...
© 2020 The Author(s). Background: Technological progress has enabled the provision of personalised f...
BACKGROUND. Unhealthy lifestyle behaviours such as physical inactivity are global risk factors for c...
There has been extensive research into using computers to help people to monitor their physical acti...
Introduction Increasing physical activity (PA) reduces the risk of developing diabetes, highlighting...
Aim: The aim of this study was to describe the experience with commercially available activity track...
Aim: The aim of this study was to describe the experience with commercially available activity track...
Background: Physical inactivity is a major public health problem. The It's LiFe! monitoring and feed...
User interface design and feedback are important in personalised behavior change support systems. Th...
Cancer patients who undergo chemotherapy and other treatments tend to become weary, depressed and wi...
This invited chapter describes the development of a prototype digital artwork/game which was designe...
Innovative physical activity monitoring technology can be used to depict rich visual feedback that e...
Background: Innovative physical activity monitoring technology can be used to depict rich visual fee...
Background Innovative physical activity monitoring technology can be used to depict rich visual feed...
Background: Promotion of physical activity in primary care has had limited success. Wearable technol...
Technological advances like smartphones and computers have led to an increase in screen time and dec...
© 2020 The Author(s). Background: Technological progress has enabled the provision of personalised f...
BACKGROUND. Unhealthy lifestyle behaviours such as physical inactivity are global risk factors for c...
There has been extensive research into using computers to help people to monitor their physical acti...
Introduction Increasing physical activity (PA) reduces the risk of developing diabetes, highlighting...
Aim: The aim of this study was to describe the experience with commercially available activity track...
Aim: The aim of this study was to describe the experience with commercially available activity track...
Background: Physical inactivity is a major public health problem. The It's LiFe! monitoring and feed...
User interface design and feedback are important in personalised behavior change support systems. Th...
Cancer patients who undergo chemotherapy and other treatments tend to become weary, depressed and wi...
This invited chapter describes the development of a prototype digital artwork/game which was designe...