During the post-9/11 era we have witnessed the rise of war-themed digital games, which are increasingly produced and distributed on a massive global scale. This new form of 'militainment' re-formulates ‘the military-entertainment complex’ industrial model, and by repeatedly simulating historical/present/fictional war events and adopting militaristic stories, creates an adrenaline-pumping interactive gaming experience that the global gamers find very difficult to resist. Before 2011 the most iconic war-themed first-person-shooter (FPS) digital game, Call of Duty: Modern Warfare 2, achieved a new milestone of more than 20 million copies sold globally. After the release of Call of Duty: Black Ops, the Facebook COD group became one of t...
This thesis argues that a select group of commercially available, military-themed video games develo...
Speculative fictions present us with stories that ask the question what if? In the past decades th...
Published"This is a pre-copyedited version of an article accepted for publication in Cinema Journal ...
The goal of this article is to discuss how digital war games such as the Call of Duty series elicit ...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
PhD ThesisThis research is based on a detailed empirical case study of the popular videogame series ...
Through its interactive representation of the Second World War, the Call of Duty series is emblemati...
In the 1980s, American popular culture started to restore its reputation as a dominant political pow...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Anthropology Capstone Final PaperThis project explores how military first-person shooter videogames ...
In post-9/11 America, digital war games have increasingly come to provide a space of cyber-deterrenc...
Despite a growing interest in the way the media and popular culture shape geopolitical identities an...
This thesis argues that a select group of commercially available, military-themed video games develo...
Speculative fictions present us with stories that ask the question what if? In the past decades th...
Published"This is a pre-copyedited version of an article accepted for publication in Cinema Journal ...
The goal of this article is to discuss how digital war games such as the Call of Duty series elicit ...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
PhD ThesisThis research is based on a detailed empirical case study of the popular videogame series ...
Through its interactive representation of the Second World War, the Call of Duty series is emblemati...
In the 1980s, American popular culture started to restore its reputation as a dominant political pow...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
How do games construct, and intervene in, the practices and ideology of warfare? Back when I first j...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Anthropology Capstone Final PaperThis project explores how military first-person shooter videogames ...
In post-9/11 America, digital war games have increasingly come to provide a space of cyber-deterrenc...
Despite a growing interest in the way the media and popular culture shape geopolitical identities an...
This thesis argues that a select group of commercially available, military-themed video games develo...
Speculative fictions present us with stories that ask the question what if? In the past decades th...
Published"This is a pre-copyedited version of an article accepted for publication in Cinema Journal ...