Using a computer to create a semi-autonomous replica of the person sitting in front of it, Alter Ego invites its audience to question the various facets of their own identity. In this screen-based installation individual audience members interact with what appears to be their own mirror image but which is, in fact, an avatar onto which the face of the user is mapped in real time. The Alter Ego interface is designed to be automatic and, as far as possible, invisible. The installation does not require conscious intervention from the user (such as button pushing/touch screen etc). Alter Ego has a secondary audience comprised of those people who have already used the work, or who are waiting to use it, and who are discussing their 'performance'...
The paper looks at the digital portrait used in the form of avatars in various online worlds and com...
Effaced is an experimental video project exploring the interaction between a social media user’s phy...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
Gallery-based interactive computer installation, developed in collaboration with computer scientist,...
Performative alter egoThe dynamic development of the Internet and the constant search for new ways...
Performative alter egoThe dynamic development of the Internet and the constant search for new ways...
Recently, computer-mediated communication has incorporated animated characters (ACs) as interface te...
We live in a state of facial alienation. Images of our faces are stored in unknown numbers of corpor...
I propose, here in, to analyze Alter Ego, an artistic alternated reality game, from the online gamer...
Both online and offline people engage in identity construction through self presentation (Arkin & Sh...
We are exploring an application for a novel direction in humancomputer interaction named ’cultural c...
This paper investigates the relationships between the real, perceived, desired images and the reprod...
Learning involves a change of the human being and is a part of the identity development. Identity de...
Thesis (Ph. D.)--University of Hawaii at Manoa, 1992.Includes bibliographical references (leaves 144...
This research is based on an expression of 'alter ego' in the art of two dimensional (2D) stop motio...
The paper looks at the digital portrait used in the form of avatars in various online worlds and com...
Effaced is an experimental video project exploring the interaction between a social media user’s phy...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
Gallery-based interactive computer installation, developed in collaboration with computer scientist,...
Performative alter egoThe dynamic development of the Internet and the constant search for new ways...
Performative alter egoThe dynamic development of the Internet and the constant search for new ways...
Recently, computer-mediated communication has incorporated animated characters (ACs) as interface te...
We live in a state of facial alienation. Images of our faces are stored in unknown numbers of corpor...
I propose, here in, to analyze Alter Ego, an artistic alternated reality game, from the online gamer...
Both online and offline people engage in identity construction through self presentation (Arkin & Sh...
We are exploring an application for a novel direction in humancomputer interaction named ’cultural c...
This paper investigates the relationships between the real, perceived, desired images and the reprod...
Learning involves a change of the human being and is a part of the identity development. Identity de...
Thesis (Ph. D.)--University of Hawaii at Manoa, 1992.Includes bibliographical references (leaves 144...
This research is based on an expression of 'alter ego' in the art of two dimensional (2D) stop motio...
The paper looks at the digital portrait used in the form of avatars in various online worlds and com...
Effaced is an experimental video project exploring the interaction between a social media user’s phy...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...