Selected for the Transmediale 2002 International Media Art Festival, this project consisted of a digital, interactive installation that appropriated computer games in order to critique narratives common to the genre. The project is a computer game that can be displayed and disseminated in various forms. Playing the game induces a visual decay in the game’s appearance that reveals the underlying computer code. In this project Corby sought to draw attention to and critique the violence implicit in computer games by turning the original violence of the game in on itself in a manner that ultimately subverts the gamer’s urge to annihilate. By highlighting the underlying code of the game as a visual component, he also draws attention to the...
Yonsei University, Seoul, Corée, Septembre 2003,Game On, Londres, Octobre 2003To try to foresee the ...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This thesis presents the development and analysis of Global Warning, a physical computing game desig...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Review of Game Art. The Graphic Art of Computer Games / Dave Morris and Leo Hartas. Game Art. New Y...
In this paper, we explore the use of a commercial computer game-engine “Unreal Tournament 2004” (UT2...
Game On is the first major international touring exhibition to explore the vibrant history and cultu...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
For the solo exhibition ‘Arcade’ Bloom developed six artworks (‘Pacman Ouroboros’, ‘Victory Over The...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
Billingham's early video piece 'PlayStation', 3mins, 1999 was exhibited in 'Spielen', Hygiene-Museum...
Yonsei University, Seoul, Corée, Septembre 2003,Game On, Londres, Octobre 2003To try to foresee the ...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This thesis presents the development and analysis of Global Warning, a physical computing game desig...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Review of Game Art. The Graphic Art of Computer Games / Dave Morris and Leo Hartas. Game Art. New Y...
In this paper, we explore the use of a commercial computer game-engine “Unreal Tournament 2004” (UT2...
Game On is the first major international touring exhibition to explore the vibrant history and cultu...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
For the solo exhibition ‘Arcade’ Bloom developed six artworks (‘Pacman Ouroboros’, ‘Victory Over The...
The present dissertation intends to explore the difficult and [yet] unexplained relationship between...
As academic discussion of video games as a form of expression and art trail behind advancements in t...
Billingham's early video piece 'PlayStation', 3mins, 1999 was exhibited in 'Spielen', Hygiene-Museum...
Yonsei University, Seoul, Corée, Septembre 2003,Game On, Londres, Octobre 2003To try to foresee the ...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This thesis presents the development and analysis of Global Warning, a physical computing game desig...