The use of serious games (SG) in education and their pedagogical benefit is being widely recognized. However, effective integration of SGs in education depends on addressing two big challenges: successful incorporation of motivation and engagement that can lead to learning; and high cost and specialised skills associated with customised development to achieve the required pedagogical results. This paper presents a SG platform that offers tools to educators to dynamically create three dimensional (3D) scenes and verbal and non-verbal interaction with fully embodied conversational agents (ECA) that can be used to simulate numerous educational scenarios. We then evaluate the effectiveness of the platform in terms of supporting the creation of ...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
The use of serious games in education and their pedagogical benefit is being widely recognized. Howe...
One big challenge in deploying games-based learning, is the high cost and specialised skills associa...
This paper introduces a serious games web platform designed to simulate a teaching environment where...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
This paper presents aspects of the design, development and integration of open educational resources...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
The use of serious games in education and their pedagogical benefit is being widely recognized. Howe...
One big challenge in deploying games-based learning, is the high cost and specialised skills associa...
This paper introduces a serious games web platform designed to simulate a teaching environment where...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
This paper presents aspects of the design, development and integration of open educational resources...
Gamification is a pedagogical technique for enriching the student experience. It has been positioned...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...
Gamification and Learning Environments - Protocol for a Systematic Literature Review Supplement of ...