Gamification in higher education: an experiment to assess students’ engagement and motivation
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...
The purpose of the study is to investigate the effect of gamifying a physics course to the motivatio...
This paper was presented at the conference "Inovações Curriculares 2017" and reports the use of gami...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
This study reviewed past research with regards to gamification and to propose a concept...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Gamification can be used to motivate students in the classroom. This review examines the effects of ...
Gamification is an innovative pedagogical approach to addressing problems related to social behaviou...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
We will explore how principles extracted from gaming (especially online video gaming) can be applied...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
Gamification in education is an up and coming idea. This paper will look at what gamification is and...
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...
The purpose of the study is to investigate the effect of gamifying a physics course to the motivatio...
This paper was presented at the conference "Inovações Curriculares 2017" and reports the use of gami...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
This study reviewed past research with regards to gamification and to propose a concept...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
Gamification can be used to motivate students in the classroom. This review examines the effects of ...
Gamification is an innovative pedagogical approach to addressing problems related to social behaviou...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
We will explore how principles extracted from gaming (especially online video gaming) can be applied...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Gamification is defined as the use of game design elements in non-game contexts and aims to change t...
Gamification in education is an up and coming idea. This paper will look at what gamification is and...
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...
The purpose of the study is to investigate the effect of gamifying a physics course to the motivatio...
This paper was presented at the conference "Inovações Curriculares 2017" and reports the use of gami...