Gamification is defined as the use of game design elements in non-game contexts and aims to change the behaviour of a user by enhancing motivation and hence participation in an activity. In a higher education (HE) context, the literature indicates that gamification can enhance student engagement and learning. This work used a survey to determine technology use and gauge opinions of gamification among academics (n=80) and students (n=73) within a London university. The results indicate a majority of both students and academics showed a positive interest in gamification but this was more pronounced in students. A majority of academics and students showed an interest in the use of online learning communities, virtual rewards, competitions and ...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
International audienceThis study aimed to identify the feasibility and expediency of gamifying activ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
As online courses become more established, there has been a clear impetus to build interactivity, pe...
Gamification is gaining momentum as an educational innovation to motivate and to engage students in ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
'Gamification' is the implementation of game elements into non-game settings. In education, the purp...
Gamification is defined as: the process of adding games or game-like elements to something (such as ...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
[[abstract]]Gamification provides a practical approach to improving learning processes, especially t...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
International audienceThis study aimed to identify the feasibility and expediency of gamifying activ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
As online courses become more established, there has been a clear impetus to build interactivity, pe...
Gamification is gaining momentum as an educational innovation to motivate and to engage students in ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
'Gamification' is the implementation of game elements into non-game settings. In education, the purp...
Gamification is defined as: the process of adding games or game-like elements to something (such as ...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...