© Owners/Authors, 2018. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '18 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. DOI: https://doi.org/10.1145/3173574.3174009Persuasive gameful systems are effective tools for motivating behaviour change. Research has shown that tailoring these systems to individuals can increase their efficacy; however, there is little knowledge on how to personalize them. We conducted a large-scale study of 543 participants to investigate how different gamification user types responded to ten persuasive strategies depicted in storyboards representing persuasive gameful hea...
The final publication is available at Elsevier via https://doi.org/10.1016/j.ijhcs.2018.10.002 � 201...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Indiana University-Purdue University Indianapolis (IUPUI)Successful gamification motivates users to ...
© Lennart Nacke, 2015. This is the author’s version of the work. It is posted here for your personal...
Serious and persuasive games and gamified interactions have become popular in the last years, especi...
Gameful design, the process of creating a system with affordances for gameful experiences, can be us...
International audienceGamification is widely used to foster user motivation. Recent studies show tha...
Personalizing gameful applications is essential to account for interpersonal differences in the perc...
While gamification is often effective in incentivizing behavioral changes, well-known limitations co...
© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your persona...
The gamification of information systems has seen success in a variety of contexts. However, research...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Several scholars have argued that it can be more effective to tailor the persuasive approach to diff...
The final publication is available at Elsevier via https://doi.org/10.1016/j.ijhcs.2018.10.002 � 201...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Indiana University-Purdue University Indianapolis (IUPUI)Successful gamification motivates users to ...
© Lennart Nacke, 2015. This is the author’s version of the work. It is posted here for your personal...
Serious and persuasive games and gamified interactions have become popular in the last years, especi...
Gameful design, the process of creating a system with affordances for gameful experiences, can be us...
International audienceGamification is widely used to foster user motivation. Recent studies show tha...
Personalizing gameful applications is essential to account for interpersonal differences in the perc...
While gamification is often effective in incentivizing behavioral changes, well-known limitations co...
© Lennart Nacke, 2016. This is the author’s version of the work. It is posted here for your personal...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your persona...
The gamification of information systems has seen success in a variety of contexts. However, research...
Gamification is recognized as the next big thing in marketing by using game design elements in a non...
Several scholars have argued that it can be more effective to tailor the persuasive approach to diff...
The final publication is available at Elsevier via https://doi.org/10.1016/j.ijhcs.2018.10.002 � 201...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Indiana University-Purdue University Indianapolis (IUPUI)Successful gamification motivates users to ...