International audienceIn this paper a novel strategy is presented for the real-time simulation of contact between non-linear deformable solids at haptic feedback rates. The proposed method is somehow related with the Voxmap Pointshell method for two deformable solids. Its novelty and crucial advantages over existing implementations of this algorithm come from the intensive use of computational vademecums. These are in essence a pre-computed solution of a paramet-ric model in which every possible situation during the on-line phase of the method has been considered through the introduction of the appropriate parameters. Such a high-dimensional parametric model is efficiently solved by using Proper Generalized Decompositions (PGD) and stored i...
National audienceIn this paper, we propose a state of the art on the processing of contacts and impa...
National audienceIn this paper, we propose a state of the art on the processing of contacts and impa...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
International audienceIn this paper a novel strategy is presented for the real-time simulation of co...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
This paper presents a method to artificially re-create haptic feedback while moving and sliding an ...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
We describe real-time, physically-based simulation algorithms for haptic interaction with elastic ob...
There are strict time constraints with regard to the update rates for applications incorporating the...
National audienceIn this paper, we propose a state of the art on the processing of contacts and impa...
National audienceIn this paper, we propose a state of the art on the processing of contacts and impa...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
International audienceIn this paper a novel strategy is presented for the real-time simulation of co...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
This paper presents a method to artificially re-create haptic feedback while moving and sliding an ...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...
We describe real-time, physically-based simulation algorithms for haptic interaction with elastic ob...
There are strict time constraints with regard to the update rates for applications incorporating the...
National audienceIn this paper, we propose a state of the art on the processing of contacts and impa...
National audienceIn this paper, we propose a state of the art on the processing of contacts and impa...
International audienceA new computer haptics algorithm to be used in general interactive manipulatio...