2018-08-14Good Girl is a mixed reality installation highlighting the negotiated relationships within Tonia’s intersectional existence. The piece involves a VR art installation set in an alternate reality where the artist is in a comatose state. Participants visit Good Girl Labs, a laboratory run by the artist’s followers to study the artist’s body. In Good Girl Labs, visitors are guided by a lab technician to connect to the artist’s subconscious where they can encounter a series of dynamic personas representing a relational map of the social, political, and economic layers of the artist’s American’t life as a queer first generation child of Middle Eastern immigrants raised digital. This paper proposes Good Girl VR as one example to think ab...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
This paper examines and seeks to challenge fixed ideas relating to identity, gender, and belonging, ...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
Since the early 90s, visual artists have been attracted by VR technology and its great socio-politic...
Good Night, Sleep Tight is an interactive virtual reality performance created by theatre and digital...
© 2011 Georgie Roxby SmithArt 2.0 – Identity, Role Play and Performance in Virtual Worlds is a studi...
This text unpacks intersections between virtuality and drag that emerged during the making of a VR a...
While cinema boasts of a long history that has placed the representation and aesthetics of memory at...
While cinema boasts of a long history that has placed the representation and aesthetics of memory at...
This doctoral project brings to the fore the specificity of the artistic experience when the Virtual...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
At the frontiers of our technoculture and experience economy, artist-researchers as catalytic agents...
Come, Fur(r)es, Dance! is a devised, hybrid lecture-performance performed on the 26th, 27th, and 28t...
Good Night, Sleep Tight is an interactive virtual reality performance created by theatre and digital...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
This paper examines and seeks to challenge fixed ideas relating to identity, gender, and belonging, ...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
Since the early 90s, visual artists have been attracted by VR technology and its great socio-politic...
Good Night, Sleep Tight is an interactive virtual reality performance created by theatre and digital...
© 2011 Georgie Roxby SmithArt 2.0 – Identity, Role Play and Performance in Virtual Worlds is a studi...
This text unpacks intersections between virtuality and drag that emerged during the making of a VR a...
While cinema boasts of a long history that has placed the representation and aesthetics of memory at...
While cinema boasts of a long history that has placed the representation and aesthetics of memory at...
This doctoral project brings to the fore the specificity of the artistic experience when the Virtual...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
At the frontiers of our technoculture and experience economy, artist-researchers as catalytic agents...
Come, Fur(r)es, Dance! is a devised, hybrid lecture-performance performed on the 26th, 27th, and 28t...
Good Night, Sleep Tight is an interactive virtual reality performance created by theatre and digital...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
This paper examines and seeks to challenge fixed ideas relating to identity, gender, and belonging, ...