This contribution describes an experiment carried out by a team within the ReMath (Representing Mathematics with Digital Media) European Project (http://remath.cti.gr). Within this project six digital dynamic artefacts (DDAs) have been developed, thirteen experiments have been planned (Artigue & al., 2007) and carried out, analysis of the collected data are still in progress. In this contribution, we focus on the case of the Aplusix DDA (http://aplusix.imag.fr), from the point in which the designers deliver their product to the team in charge of planning the experiment, up to the point in which the artefact is experimented within the ReMath project
Experimentation is central to creative practice. Artists throughout the ages have explored, adopted ...
In this paper, we propose that the emerging transformation of mathematics professional development f...
Interaction between science and design and technology (D&T) in schools is seen by many educationalis...
This contribution describes an experiment carried out by a team within the ReMath (Representing Math...
The ReMath project is a European project that addresses the task of integrating theoretical frames o...
The ReMath project is a European project that addresses the task of integrating theoretical frames o...
Despite efforts made by teachers and researchers, studies show that digital technologies have not im...
In this paper, we describe a teaching and research experiment which has been taking place in two F...
This paper presents an example for tertiary level education institutions to establish and develop a ...
abstract. This paper stems from the ReMath European project1 that focuses on the role of representat...
The study addresses the illumination of TPaCK knowledge of postgraduate mathematics education studen...
In digital-classroom practices, pupils design their learning processes in collaboration with their p...
Mathematical modelling and applications is a well-established field within mathematics education. Re...
The focus of our work is on how to design a user experience for children using digital artefacts in ...
The potential of digital tools to enhance student learning is well researched, however, the potentia...
Experimentation is central to creative practice. Artists throughout the ages have explored, adopted ...
In this paper, we propose that the emerging transformation of mathematics professional development f...
Interaction between science and design and technology (D&T) in schools is seen by many educationalis...
This contribution describes an experiment carried out by a team within the ReMath (Representing Math...
The ReMath project is a European project that addresses the task of integrating theoretical frames o...
The ReMath project is a European project that addresses the task of integrating theoretical frames o...
Despite efforts made by teachers and researchers, studies show that digital technologies have not im...
In this paper, we describe a teaching and research experiment which has been taking place in two F...
This paper presents an example for tertiary level education institutions to establish and develop a ...
abstract. This paper stems from the ReMath European project1 that focuses on the role of representat...
The study addresses the illumination of TPaCK knowledge of postgraduate mathematics education studen...
In digital-classroom practices, pupils design their learning processes in collaboration with their p...
Mathematical modelling and applications is a well-established field within mathematics education. Re...
The focus of our work is on how to design a user experience for children using digital artefacts in ...
The potential of digital tools to enhance student learning is well researched, however, the potentia...
Experimentation is central to creative practice. Artists throughout the ages have explored, adopted ...
In this paper, we propose that the emerging transformation of mathematics professional development f...
Interaction between science and design and technology (D&T) in schools is seen by many educationalis...