Commercial buildings are one of the main contributors to energy consumption while both energy management and occupants’ consumption behaviour play crucial roles in how energy is consumed. This study explored the energy awareness of occupants in a commercial building with the goal to investigate how increased awareness could support behaviour change. For this purpose, a cooperative gamified visualization of energy consumption data, “EnerSpace”, is designed, implemented and evaluated. 8 occupants participated in this study who experienced a one-week baseline period and a one-week “EnerSpace” game period. In EnerSpace, the participants were divided into two teams and powered a spaceship with their energy saving respectively on a resource explo...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
Människan använder mer resurser än vad vi kan tillhandahålla och reproducera. Syftet med denna studi...
[EN]The challenge of promoting behavioral changes in users that leads to energy savings in public bu...
Commercial buildings are one of the main contributors to energy consumption while both energy manage...
Demands for energy within public sector buildings, such as administrative offices, cultural heritage...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
This paper presents a study about a \u91serious game\u92, \u93Energy Battle\u94, as a means to influ...
International audienceInhabitants play a key role in the global energy consumption of buildings. How...
The energy consumption of the current building stock represents about 40% of the total final energy...
Decreasing the energy consumption is an important goal for individuals and public or industrial inst...
Although sustainability is one of the drivers of change in the retail sector, employees still treat ...
The continuous growth of world energy consumption has caused environmental problems and consequently...
The energy consumption of the current building stock represents about 40% of the total final energy ...
Serious games have attracted much attention recently and are used to in an engaging way support for ...
This paper focuses on determining the important factors that must be considered when designing and d...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
Människan använder mer resurser än vad vi kan tillhandahålla och reproducera. Syftet med denna studi...
[EN]The challenge of promoting behavioral changes in users that leads to energy savings in public bu...
Commercial buildings are one of the main contributors to energy consumption while both energy manage...
Demands for energy within public sector buildings, such as administrative offices, cultural heritage...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
This paper presents a study about a \u91serious game\u92, \u93Energy Battle\u94, as a means to influ...
International audienceInhabitants play a key role in the global energy consumption of buildings. How...
The energy consumption of the current building stock represents about 40% of the total final energy...
Decreasing the energy consumption is an important goal for individuals and public or industrial inst...
Although sustainability is one of the drivers of change in the retail sector, employees still treat ...
The continuous growth of world energy consumption has caused environmental problems and consequently...
The energy consumption of the current building stock represents about 40% of the total final energy ...
Serious games have attracted much attention recently and are used to in an engaging way support for ...
This paper focuses on determining the important factors that must be considered when designing and d...
Buildings are responsible for 40% of the EU's total energy consumption and 36% of greenhouse gas emi...
Människan använder mer resurser än vad vi kan tillhandahålla och reproducera. Syftet med denna studi...
[EN]The challenge of promoting behavioral changes in users that leads to energy savings in public bu...