The extensive amount of knowledge possessed by an organization represents one of its most valuable resources. Nonetheless, it is not always easy to pinpoint, arrange and reuse such knowledge in an effective and productive manner. Moreover, in the last two decades companies have been increasingly using serious games and simulations for the most diverse scopes. While a consequent interest has been growing in the field of knowledge management regarding how to codify and reuse the information generated by these new innovative tools, there is still no clear understanding of what are the games' requirements which are responsible for the generation of knowledge. In addition to this, many theories can be identified in the available literature which...
Purpose The purpose of this paper is to provide an in-depth and critical review of the literature a...
We propose the Architecture for Representations, Games, Interactions, and Learning among Experts (AR...
Serious games are used in various sectors, including car industry, defense, aeronautics, pharmaceuti...
International audienceThis paper details the development of a ldquobusiness gamerdquo created for a ...
28 pagesThe role of education and more particularly of universities consists in helping students in ...
Without achieving a clear understanding of the learning domain, it is difficult to develop a success...
There is, naturally, a lot of knowledge in games. Those who mostly win some game may have more knowl...
International audienceHow can universities develop a knowledge management dynamic in order to train ...
Games for decision making have developed into a powerful tool for corporations. Irrespective of thei...
International audienceThis article explores how serious games improveknowledge and competencies mana...
Gaming simulations (games) are increasingly becoming the tool of choice for modeling and understandi...
The study solves the problem of knowledge acquisition and retention of learning with serious games. ...
The term Serious Gaming was coined by David Rejeski and Ben Sawyer in their white paper Serious Game...
The goals of this research project were to develop a game simulation model which supports learning k...
In last twenty years, interest in Serious Games has continuously raised, especially thanks to the te...
Purpose The purpose of this paper is to provide an in-depth and critical review of the literature a...
We propose the Architecture for Representations, Games, Interactions, and Learning among Experts (AR...
Serious games are used in various sectors, including car industry, defense, aeronautics, pharmaceuti...
International audienceThis paper details the development of a ldquobusiness gamerdquo created for a ...
28 pagesThe role of education and more particularly of universities consists in helping students in ...
Without achieving a clear understanding of the learning domain, it is difficult to develop a success...
There is, naturally, a lot of knowledge in games. Those who mostly win some game may have more knowl...
International audienceHow can universities develop a knowledge management dynamic in order to train ...
Games for decision making have developed into a powerful tool for corporations. Irrespective of thei...
International audienceThis article explores how serious games improveknowledge and competencies mana...
Gaming simulations (games) are increasingly becoming the tool of choice for modeling and understandi...
The study solves the problem of knowledge acquisition and retention of learning with serious games. ...
The term Serious Gaming was coined by David Rejeski and Ben Sawyer in their white paper Serious Game...
The goals of this research project were to develop a game simulation model which supports learning k...
In last twenty years, interest in Serious Games has continuously raised, especially thanks to the te...
Purpose The purpose of this paper is to provide an in-depth and critical review of the literature a...
We propose the Architecture for Representations, Games, Interactions, and Learning among Experts (AR...
Serious games are used in various sectors, including car industry, defense, aeronautics, pharmaceuti...