<p>Binaural room scanning (BRS) files for the simulation of a 56-channel circular loudspeaker array with a diameter of 3m. The loudspeaker array setup is also suited to reproduce stereo or surround recordings.</p> <p>The BRS files allow for a dynamic binaural simulation of the actual loudspeaker array using the SoundScape Renderer [1]. With this you can listen to binaural simulations of stereo, surround, or even wave field synthesis (WFS) productions. For example, you can find music productions that can be used with the 56-channel array at [2].</p> <p>[1] http://spatialaudio.net/ssr/</p> <p>[2] http://dx.doi.org/10.14279/depositonce-5173</p
This database entry contains stimuli and results from the experiments described in [1]. In the exper...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
This paper describes novel methods for evoking a multichannel audio experience over stereo head...
Binaural room scanning (BRS) files for the simulation of a 56-channel circular loudspeaker array wit...
<p>A KEMAR dummy head did binaural recordings of a noise signal played back over a circular loudspea...
Multi-channel reproduction of spatial audio can be approached in several ways. Typically, several l...
<p>Binaural room scanning files that were used together with the SoundScape Renderer to perform the ...
For virtual audio reproduction, simulation of an acoustic enclosure is generally performed to add re...
Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeake...
Binaural audio techniques have been used since the 1880s to create realistic and convincing virtual ...
<p>This data set contains stimuli and results from an experiment that compared the localisation of a...
<p>This data set contains stimuli and results from two experiments for human localisation of virtual...
The paper addresses the problem of deriving synthetic impulse responses for auralization and spatial...
International audienceThe spatial decomposition method (SDM) can be used to parametrize and reproduc...
Binaural sound reproduction is most commonly made with headphones, although little research has been...
This database entry contains stimuli and results from the experiments described in [1]. In the exper...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
This paper describes novel methods for evoking a multichannel audio experience over stereo head...
Binaural room scanning (BRS) files for the simulation of a 56-channel circular loudspeaker array wit...
<p>A KEMAR dummy head did binaural recordings of a noise signal played back over a circular loudspea...
Multi-channel reproduction of spatial audio can be approached in several ways. Typically, several l...
<p>Binaural room scanning files that were used together with the SoundScape Renderer to perform the ...
For virtual audio reproduction, simulation of an acoustic enclosure is generally performed to add re...
Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeake...
Binaural audio techniques have been used since the 1880s to create realistic and convincing virtual ...
<p>This data set contains stimuli and results from an experiment that compared the localisation of a...
<p>This data set contains stimuli and results from two experiments for human localisation of virtual...
The paper addresses the problem of deriving synthetic impulse responses for auralization and spatial...
International audienceThe spatial decomposition method (SDM) can be used to parametrize and reproduc...
Binaural sound reproduction is most commonly made with headphones, although little research has been...
This database entry contains stimuli and results from the experiments described in [1]. In the exper...
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic b...
This paper describes novel methods for evoking a multichannel audio experience over stereo head...