<p>This data set contains stimuli and results from two experiments for human localisation of virtual sound source simulated via binaural synthesis using head related impulse responses (HRIRs). The corresponding binaural room scanning (BRS) files for the binaural simulation can be found in the directory `brs`. The employed noise stimulus is contained in `stimuli`. The localisation results are stored in `results` together with a text file to describe the content in more detail. The `analysis` directory includes scripts for the statistical evaluation and reproduction of the figures in the paper.</p> <p>Abstract of the Publication:</p> <p>Sound Field Synthesis reproduces a desired sound field within an extended listening area using up to hun...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
cote interne IRCAM: Sanson08bNone / NoneNational audienceWave Field Synthesis (WFS) is a holophonic ...
A simulation environment is used for the perceptual evaluation of sound pickup and reproduction tech...
<p>This data set contains stimuli and results from an experiment that compared the localisation of a...
On the basis of a statistical evaluation of the binaural sound source localization performance durin...
In this article we present the results of localization experiment accomplished in a real virtual roo...
A well-known problem for reproductions of binaural recordings and simulations using HRTFs other than...
The objective of machine-based binaural sound source localisation is to estimate the position of sou...
Data of two listening experiments conducted at University of Rostock, Germany. The study investigate...
The reliability of algorithms for room acoustic simulations has often been confirmed on the basis of...
A well-known problem for reproductions of binaural recordings and simulations using HRTFs other than...
<p>Binaural room scanning files that were used together with the SoundScape Renderer to perform the ...
This paper is concerned with machine localisation of multiple active speech sources in reverberant e...
The contribution of head movements to sound localisation of loudspeakers in a listening room was inv...
<p>A KEMAR dummy head did binaural recordings of a noise signal played back over a circular loudspea...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
cote interne IRCAM: Sanson08bNone / NoneNational audienceWave Field Synthesis (WFS) is a holophonic ...
A simulation environment is used for the perceptual evaluation of sound pickup and reproduction tech...
<p>This data set contains stimuli and results from an experiment that compared the localisation of a...
On the basis of a statistical evaluation of the binaural sound source localization performance durin...
In this article we present the results of localization experiment accomplished in a real virtual roo...
A well-known problem for reproductions of binaural recordings and simulations using HRTFs other than...
The objective of machine-based binaural sound source localisation is to estimate the position of sou...
Data of two listening experiments conducted at University of Rostock, Germany. The study investigate...
The reliability of algorithms for room acoustic simulations has often been confirmed on the basis of...
A well-known problem for reproductions of binaural recordings and simulations using HRTFs other than...
<p>Binaural room scanning files that were used together with the SoundScape Renderer to perform the ...
This paper is concerned with machine localisation of multiple active speech sources in reverberant e...
The contribution of head movements to sound localisation of loudspeakers in a listening room was inv...
<p>A KEMAR dummy head did binaural recordings of a noise signal played back over a circular loudspea...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
cote interne IRCAM: Sanson08bNone / NoneNational audienceWave Field Synthesis (WFS) is a holophonic ...
A simulation environment is used for the perceptual evaluation of sound pickup and reproduction tech...