<p>In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diver...
Diversity in video games has often been ignored or caricaturized such as in Final Fantasy VII, where...
This thesis aim was to find the answer the following research question: What do queer gamers think o...
Curatorial note from Digital Pedagogy in the Humanities: In her article positioning video games as f...
In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From B...
Despite the dramatic growth of gender and games research, many challenges remain in designing a more...
From Pixel Babes to Active Agents – How to Fix the Lack of Diversity in Female Digital Game Charact...
Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames ...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
Both historically and in the present day, video games as a medium and an industry have been aligned ...
This thesis explores identity, gender, sexuality, and race within live action role play, a game form...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
Digital educational games development is an emerging area receiving attention from educators and res...
Grounded in my passion for video games and motivated by my experiences of often feeling like not bel...
Digital educational games development is an emerging area receiving attention from educators and res...
Diversity in video games has often been ignored or caricaturized such as in Final Fantasy VII, where...
This thesis aim was to find the answer the following research question: What do queer gamers think o...
Curatorial note from Digital Pedagogy in the Humanities: In her article positioning video games as f...
In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From B...
Despite the dramatic growth of gender and games research, many challenges remain in designing a more...
From Pixel Babes to Active Agents – How to Fix the Lack of Diversity in Female Digital Game Charact...
Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames ...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
Both historically and in the present day, video games as a medium and an industry have been aligned ...
This thesis explores identity, gender, sexuality, and race within live action role play, a game form...
This study is aimed at exploring a better understanding of gender-biased context in digital games. B...
Digital educational games development is an emerging area receiving attention from educators and res...
Grounded in my passion for video games and motivated by my experiences of often feeling like not bel...
Digital educational games development is an emerging area receiving attention from educators and res...
Diversity in video games has often been ignored or caricaturized such as in Final Fantasy VII, where...
This thesis aim was to find the answer the following research question: What do queer gamers think o...
Curatorial note from Digital Pedagogy in the Humanities: In her article positioning video games as f...