<p>Communication technology drives new opportunities and expectations for employees to collaborate across countries, continents and time zones. This has the potential to bring people together, increasingly connecting individuals with different experiences, perspectives, and areas of expertise. However, it also complicates collaboration. People working together in these situations must both adjust to differences between in-person and digital interactions, and also navigate the complexities that accompany a dynamic and diverse team. I address this need by I creating a set of design-oriented activities aimed at building a specific situation for children that affords the development of their collaborative skills. Over the course of three months...
Constrained by national tests and the mathematics curriculum, teachers have problems finding time fo...
Children with an autism spectrum disorder (ASD) and specifically children with pervasive development...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...
Communication technology drives new opportunities and expectations for employees to collaborate acro...
Recognizing as children’s input in game design and development process is critical, we applied...
Background: This exploratory study engaged teams of elementary and middle school students in the col...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
This paper is about educating designers as co-designers and reflective practitioners. It is argued t...
Twenty-First Century skills like creativity, problem solving and collaboration are acknowledged as f...
Learning games and game-based learning have been taken into use in various fields of e...
Learning games and game-based learning have been taken into use in various fields of education. Even...
International audienceOur research work deals with the development of new learning environments. We ...
Virtual learning environments (VLEs) would appear to be particular effective in computer-supported c...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
Constrained by national tests and the mathematics curriculum, teachers have problems finding time fo...
Children with an autism spectrum disorder (ASD) and specifically children with pervasive development...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...
Communication technology drives new opportunities and expectations for employees to collaborate acro...
Recognizing as children’s input in game design and development process is critical, we applied...
Background: This exploratory study engaged teams of elementary and middle school students in the col...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
This paper is about educating designers as co-designers and reflective practitioners. It is argued t...
Twenty-First Century skills like creativity, problem solving and collaboration are acknowledged as f...
Learning games and game-based learning have been taken into use in various fields of e...
Learning games and game-based learning have been taken into use in various fields of education. Even...
International audienceOur research work deals with the development of new learning environments. We ...
Virtual learning environments (VLEs) would appear to be particular effective in computer-supported c...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
Constrained by national tests and the mathematics curriculum, teachers have problems finding time fo...
Children with an autism spectrum disorder (ASD) and specifically children with pervasive development...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...