EMPATIA - Enabling Multichannel PArticipation Through ICT Adaptations (687920)One of the emerging trends in the field of public participation is gamification. Participatory processes increasingly apply strategies and dynamics borrowed from games to promote a more diverse demographic of engagement and to incentivize desirable behaviour by the participants. While many scholars and practitioners highlight the practical benefits of gamification, other warn us of the potential risks of the ludification of public participation, especially if applied in a learning context. Under which conditions would game-like dynamics enhance public participation? What are the democratic risks of gamification in an educational context? This study explores the ad...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification has been employed in e-government services domain over the past twenty years. The lite...
EMPATIA - Enabling Multichannel PArticipation Through ICT Adaptations (687920)One of the emerging tr...
EMPATIA - Enabling Multichannel PArticipation Through ICT Adaptations (687920)It is a common belief ...
Albeit a wide range of e-participation platforms being already available, the level of public partic...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
With increased digitalization, governments and public institutes became potentially better able to p...
Although games have always been part of human history (from children’s plays to gambling), only rece...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
Game-based technologies are part of the gamification world understood as a form of action characteri...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification has been employed in e-government services domain over the past twenty years. The lite...
EMPATIA - Enabling Multichannel PArticipation Through ICT Adaptations (687920)One of the emerging tr...
EMPATIA - Enabling Multichannel PArticipation Through ICT Adaptations (687920)It is a common belief ...
Albeit a wide range of e-participation platforms being already available, the level of public partic...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
With increased digitalization, governments and public institutes became potentially better able to p...
Although games have always been part of human history (from children’s plays to gambling), only rece...
Gamification can be a powerful educational tool, and has shown potential to increase student motivat...
Game-based technologies are part of the gamification world understood as a form of action characteri...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification has been employed in e-government services domain over the past twenty years. The lite...