The purpose of this research are: 1) to develop an android application as a learning media for eleventh grade of social science students, and 2) to learn the feasibility of the application based on validity by subject experts, media experts, mathematics learning practitioners (teachers), and students. The approach of this research is Research and Development that take the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model, this research only conducted up to the validations stages. The application validity is evaluated by 2 subject experts, 1 media expert, and 2 mathematics learning practitioners. The application developed are given to 34 students of eleventh grade social science three SMA Negeri 2 Sukoh...
This research aims to develop Android-based learning media, assess its feasibility, and evaluate stu...
ABSTRAK Learning the 21st century as a century of learning demands a paradigm shift in learning and...
Pemanfaatan media pembelajaran dalam proses pembelajaran matematika menggunakan perangkat smartphone...
The purpose of this research are: 1) to develop an android application as a learning media for eleve...
The purpose of this study was to determine the development of android-based interactive multimedia l...
The purpose of this research is to produce an android application that is valid, practical, and effe...
Today's technology is rapidly advancing. Educators must keep pace with technological progress. The i...
Information technology development has reached all aspects of life, including education. The use of ...
The objective of this research and development was to produce a product of learning media based on a...
The current condition of learning is carried out online based on government regulations to prevent t...
This research aims to develop mathematics learning media on similarity and congruence material as an...
Abstrak Kemampuan pemahaman matematis merupakan kemampuan penting yang harus dimiliki oleh siswa. B...
ABSTRACT This study was Research and Development (R & D ) to produce android-based interactive ...
Technology in education demands innovative and creative learning by utilizing android smartphones to...
Development of mathematics learning media based on android about 21st Century Skill of Junior High S...
This research aims to develop Android-based learning media, assess its feasibility, and evaluate stu...
ABSTRAK Learning the 21st century as a century of learning demands a paradigm shift in learning and...
Pemanfaatan media pembelajaran dalam proses pembelajaran matematika menggunakan perangkat smartphone...
The purpose of this research are: 1) to develop an android application as a learning media for eleve...
The purpose of this study was to determine the development of android-based interactive multimedia l...
The purpose of this research is to produce an android application that is valid, practical, and effe...
Today's technology is rapidly advancing. Educators must keep pace with technological progress. The i...
Information technology development has reached all aspects of life, including education. The use of ...
The objective of this research and development was to produce a product of learning media based on a...
The current condition of learning is carried out online based on government regulations to prevent t...
This research aims to develop mathematics learning media on similarity and congruence material as an...
Abstrak Kemampuan pemahaman matematis merupakan kemampuan penting yang harus dimiliki oleh siswa. B...
ABSTRACT This study was Research and Development (R & D ) to produce android-based interactive ...
Technology in education demands innovative and creative learning by utilizing android smartphones to...
Development of mathematics learning media based on android about 21st Century Skill of Junior High S...
This research aims to develop Android-based learning media, assess its feasibility, and evaluate stu...
ABSTRAK Learning the 21st century as a century of learning demands a paradigm shift in learning and...
Pemanfaatan media pembelajaran dalam proses pembelajaran matematika menggunakan perangkat smartphone...