In this study a modified version of an app for training mindfulness and the mindfulness factor openness to experience, is presented. This study also extends the utility of an existing app, Positive Activity Jackpot. The Positive Activity Jackpot app uses gamified micro-tasks, by developing and integrating mindfulness-specific tasks. An evaluation of the app’s subjective and objective efficacy is reported from the findings in the following two studies: firstly, an expert review and secondly, a between subjects experiment. The newly created/modified app was rated by experts as a suitable tool for inducing the state mindfulness in the first study and demonstrated a significant training effect for state mindfulness in the second study, but fail...
This paper reviews interactive technological approaches to improve mindfulness and fills a gap in th...
The rise in mobile phone use and the increased expectations in managing psychological well-being pre...
This paper evaluated a novel digital game for mindfulness training and assessment. The Interactive M...
Background There is growing evidence for the positive impact of mindfulness on wellbeing. Mindfulnes...
Although several hundreds of apps are available that (cl)aim to promote mindfulness, only a few meth...
Background: Experience design originated from the development of the experience economy at the end o...
Recently, interactive approaches aimed at helping people practice mindfulness have appeared in the l...
BackgroundPrevious evidence suggests that mindfulness training may improve aspects of psychosocial w...
Mindfulness meditation has significant benefits for health and well-being but requires training. A w...
Mindfulness, as a practice of focusing one’s attention on the present moment without evaluating, is ...
The widespread use of technology in practically everyaspect of life has accompanied with the growing...
With the increasing popularity of both mindfulness-based interventions and smartphone apps focusing ...
In recent years, attention to the delivery of mindfulness interventions through new technology such ...
Computer-supported mindfulness (CSM) is a burgeoning area filled with varied approaches such as mobi...
Background: There is growing evidence for the positive impact of mindfulness on wellbeing. Mindfulne...
This paper reviews interactive technological approaches to improve mindfulness and fills a gap in th...
The rise in mobile phone use and the increased expectations in managing psychological well-being pre...
This paper evaluated a novel digital game for mindfulness training and assessment. The Interactive M...
Background There is growing evidence for the positive impact of mindfulness on wellbeing. Mindfulnes...
Although several hundreds of apps are available that (cl)aim to promote mindfulness, only a few meth...
Background: Experience design originated from the development of the experience economy at the end o...
Recently, interactive approaches aimed at helping people practice mindfulness have appeared in the l...
BackgroundPrevious evidence suggests that mindfulness training may improve aspects of psychosocial w...
Mindfulness meditation has significant benefits for health and well-being but requires training. A w...
Mindfulness, as a practice of focusing one’s attention on the present moment without evaluating, is ...
The widespread use of technology in practically everyaspect of life has accompanied with the growing...
With the increasing popularity of both mindfulness-based interventions and smartphone apps focusing ...
In recent years, attention to the delivery of mindfulness interventions through new technology such ...
Computer-supported mindfulness (CSM) is a burgeoning area filled with varied approaches such as mobi...
Background: There is growing evidence for the positive impact of mindfulness on wellbeing. Mindfulne...
This paper reviews interactive technological approaches to improve mindfulness and fills a gap in th...
The rise in mobile phone use and the increased expectations in managing psychological well-being pre...
This paper evaluated a novel digital game for mindfulness training and assessment. The Interactive M...