The main goals of this study were the following: 1. to identify the doctoral and master theses developed in Portugal within the area of games and education; 2. to categorize the selected theses using the game-based teaching and learning (GBTL) frames purposed by Holmes and Gee (2016). The data was retrieved through the RENATES platform, a database from the Portuguese General Direction of Statistics of Education and Science (DGEEC) that collects official information on doctoral and master dissertations held in Portugal. All dissertations, from educational sciences’ courses, concluded in the last 5 years, including the words game(s) or videogame(s) in the title, were collected for analysis. Title, abstract and keywords were examined in...
This study aims at reviewing the published scientific literature on the topics of a game development...
Analogue games have been increasingly studied through the lens of media and cultural studies namely ...
This dissertation, linked to the line of research “Memory, Culture, and Society” in the Post-Graduat...
The main goals of this study were the following: 1. to identify the doctoral and master theses devel...
12ª Conferência Internacional sobre Educação e Novas Tecnologias de Aprendizagem. Conferência online...
Este artículo presenta los resultados de una investigación más amplia desarrollada entre la Universi...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
In order to better understand the potential benefits of the use of video game creation as a pedagogi...
Video games have become one of the predominant forms of entertainment in our society, but they have ...
In this paper we present a bibliometric analysis of the scientific production concerning games and e...
Este artículo presenta los resultados de una investigación más amplia desarrollada entre la Universi...
Acknowledging the importance scientific research may have in terms of the foundation, orientation an...
The international focus on the learning potential of games in recent years has led to a boost in bot...
This article, written under the scope of the Erasmus+ project «Games2Learn & Gamification2Engage», s...
The quality of education did not accompany the Brazilian effort to increase the number of students i...
This study aims at reviewing the published scientific literature on the topics of a game development...
Analogue games have been increasingly studied through the lens of media and cultural studies namely ...
This dissertation, linked to the line of research “Memory, Culture, and Society” in the Post-Graduat...
The main goals of this study were the following: 1. to identify the doctoral and master theses devel...
12ª Conferência Internacional sobre Educação e Novas Tecnologias de Aprendizagem. Conferência online...
Este artículo presenta los resultados de una investigación más amplia desarrollada entre la Universi...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
In order to better understand the potential benefits of the use of video game creation as a pedagogi...
Video games have become one of the predominant forms of entertainment in our society, but they have ...
In this paper we present a bibliometric analysis of the scientific production concerning games and e...
Este artículo presenta los resultados de una investigación más amplia desarrollada entre la Universi...
Acknowledging the importance scientific research may have in terms of the foundation, orientation an...
The international focus on the learning potential of games in recent years has led to a boost in bot...
This article, written under the scope of the Erasmus+ project «Games2Learn & Gamification2Engage», s...
The quality of education did not accompany the Brazilian effort to increase the number of students i...
This study aims at reviewing the published scientific literature on the topics of a game development...
Analogue games have been increasingly studied through the lens of media and cultural studies namely ...
This dissertation, linked to the line of research “Memory, Culture, and Society” in the Post-Graduat...