This paper presents examples (cases) of integration of knowledge management techniques – the community of practice and eLearning – into competence-developing virtual learning environment. The participants of the formed community of practice are ready to share their own experience, learn from each other, get feedback from the experts in the field, and work in groups led by specially trained facilitators. Besides, clear e-course objec- tives and learning trajectories with challenges that correspond to the level of knowledge and skills of the participants actualize the need for problem-solving through critical thinking. Space for effective communication, collaboration and co-creation fosters creativity and leadership. Results of the described ...
This paper hypothesizes that Virtual Community of Practices (VCoPs) are valuable to Business Schools...
A virtual learning environment is a software system designed for teaching and learning at an educati...
This study is aimed to prove how Virtual Environments (VE) and Information and Communication Technol...
New Internet technologies have expanded the possibilities of interaction, overcoming geographical re...
A virtual Community of Practice (CoP) is a network of individuals who share a domain of interest abo...
AbstractThis study was conducted in immersive 3D virtual environment Second Life®, with the support ...
A virtual Community of Practice (CoP) is a network of individuals who share a domain of interest abo...
This study was conducted in immersive 3D virtual environment Second Life®, with the support of web 2...
The purpose of this paper is to present a model that eLearning practitioners can use to take advanta...
AbstractThe paper's rationale is based on the premises that participation in virtual learning commun...
To face the challenges of their profession, individuals need to learn quickly to meet new issues, to...
In this paper, We build the best Learning Virtual Environment pedagogic structure for keep inside th...
As online collaborative technologies become easier to use and organisations realise that knowledge i...
Can virtual environments promote learning skills such that higher education students understand them...
The power of the new Communication and Information Technologies influences human life and economy so...
This paper hypothesizes that Virtual Community of Practices (VCoPs) are valuable to Business Schools...
A virtual learning environment is a software system designed for teaching and learning at an educati...
This study is aimed to prove how Virtual Environments (VE) and Information and Communication Technol...
New Internet technologies have expanded the possibilities of interaction, overcoming geographical re...
A virtual Community of Practice (CoP) is a network of individuals who share a domain of interest abo...
AbstractThis study was conducted in immersive 3D virtual environment Second Life®, with the support ...
A virtual Community of Practice (CoP) is a network of individuals who share a domain of interest abo...
This study was conducted in immersive 3D virtual environment Second Life®, with the support of web 2...
The purpose of this paper is to present a model that eLearning practitioners can use to take advanta...
AbstractThe paper's rationale is based on the premises that participation in virtual learning commun...
To face the challenges of their profession, individuals need to learn quickly to meet new issues, to...
In this paper, We build the best Learning Virtual Environment pedagogic structure for keep inside th...
As online collaborative technologies become easier to use and organisations realise that knowledge i...
Can virtual environments promote learning skills such that higher education students understand them...
The power of the new Communication and Information Technologies influences human life and economy so...
This paper hypothesizes that Virtual Community of Practices (VCoPs) are valuable to Business Schools...
A virtual learning environment is a software system designed for teaching and learning at an educati...
This study is aimed to prove how Virtual Environments (VE) and Information and Communication Technol...