International audienceOver the last few decades, interest has grown in the use of serious games (SG) and their assessment in almost every sector. A privileged application domain of SG is crisis management (CM) in which thesetoolsimprovecrisisbehaviorand/ormanagementinasafeenvironmentwhilereducing training costs. However, it is difficult to characterize and evaluate such specific SG. This article proposes a comprehensive grid defining features for description, analysis and evaluation of Crisis ManagementSeriousGames(CMSG).Firstofall,theauthorsintroduceSG,CMaswellasevaluation and assessment concepts, and discuss their particular challenges by highlighting the need of using assessment and evaluation techniques to support learning and/or traini...
Preparing for crisis and incidents have gained an increased focus, also within the educational syste...
© 2016 IEEE. Terror actions and catastrophes are frequently described in media. As more and more cou...
Currently, there is a lack of assessment approaches for evaluation of resilient capabilities in simu...
International audienceOver the last few decades, interest has grown in the use of serious games (SG)...
International audienceOver the last few decades, interest has grown in the use of serious games (SG)...
This thesis fits into the field of technology enhanced learning environments. It aims to resolve som...
International audienceFor several years, there has been growing interest in the development and use ...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
Cette thèse s'inscrit dans le domaine des EIAH. Elle vise à lever certaines limitations existantes c...
Being prepared for crisis requires learning about crisis and training for handling crisis. Since the...
The complexity of situations and potential error connected to maxi-emergencies and disasters managem...
Recent advances in computers, networking, and telecommunications offer new opportunities for using s...
The main aim of the CRISIS project is to develop a simula-tion that will train first responders and ...
International audienceNumerous studies have explored the using of serious games as methodological to...
Emergency preparedness is a promising application field for digital serious games enabling the simul...
Preparing for crisis and incidents have gained an increased focus, also within the educational syste...
© 2016 IEEE. Terror actions and catastrophes are frequently described in media. As more and more cou...
Currently, there is a lack of assessment approaches for evaluation of resilient capabilities in simu...
International audienceOver the last few decades, interest has grown in the use of serious games (SG)...
International audienceOver the last few decades, interest has grown in the use of serious games (SG)...
This thesis fits into the field of technology enhanced learning environments. It aims to resolve som...
International audienceFor several years, there has been growing interest in the development and use ...
International audienceRecently, there has been growing interest in the use of Serious Games (SG), as...
Cette thèse s'inscrit dans le domaine des EIAH. Elle vise à lever certaines limitations existantes c...
Being prepared for crisis requires learning about crisis and training for handling crisis. Since the...
The complexity of situations and potential error connected to maxi-emergencies and disasters managem...
Recent advances in computers, networking, and telecommunications offer new opportunities for using s...
The main aim of the CRISIS project is to develop a simula-tion that will train first responders and ...
International audienceNumerous studies have explored the using of serious games as methodological to...
Emergency preparedness is a promising application field for digital serious games enabling the simul...
Preparing for crisis and incidents have gained an increased focus, also within the educational syste...
© 2016 IEEE. Terror actions and catastrophes are frequently described in media. As more and more cou...
Currently, there is a lack of assessment approaches for evaluation of resilient capabilities in simu...