International audienceIn recent years, the rapid development in information and communication technologies has provided the learning field with a variety of new teaching methods to motivate students and improve their skills. Serious Game (SG) is an example of these new forms of learning which constitutes an attractive way supposed to replace the classical boring courses. However, the use of SGs in classroom teaching is still limited since the choice of the adapted SG to a specific learning environment remains a challenging task that makes teachers unwilling to adopt this concept.Face to this finding, our aim is to propose a multi-agent-based simulator to predict the effect of a SG adoption in a learning environment given several game and pl...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
In this digital age, many statements have been made regarding the use of technology for teaching pur...
International audienceIn recent years, the rapid development in information and communication techno...
Serious games constitute actually a recent and attractive way supposed to replace the classical bori...
The research paper proposes a practical and promising game-based learning pattern which may create a...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Serious games are designed to train and educate learners, opening up new learning approaches like ex...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
International audienceSerious games (SGs) are video or computer games designed for training or educa...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
In this digital age, many statements have been made regarding the use of technology for teaching pur...
International audienceIn recent years, the rapid development in information and communication techno...
Serious games constitute actually a recent and attractive way supposed to replace the classical bori...
The research paper proposes a practical and promising game-based learning pattern which may create a...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Serious games are designed to train and educate learners, opening up new learning approaches like ex...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
International audienceSerious games (SGs) are video or computer games designed for training or educa...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
In this digital age, many statements have been made regarding the use of technology for teaching pur...