International audienceWe present a clinical and therapeutic approach aiming to create new care for patients with neurocognitive disorders (NCD). Enriched environment including physical and cognitive stimulation improves cognitive functions 1. The aim of this paper is to describe a method for non-pharmacological management of NCD using serious exergames (SEG). SEG are serious video games integrating physical activity. We propose to use SEG as a tool to provide enriched environment associating physical activity and cognitive stimulation
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative d...
The use of Serious Games (SG) in the health domain is expanding. In the field of Neurodegenerative D...
Gaming technology – exergaming – is a novel tool to facilitate exercise, improve balance, and encou...
This thesis presents a clinical and therapeutic approach aiming to create new care for patients with...
International audienceThe use of Serious exerGames (SeG) as enriched environments (EE), which promot...
Ce travail de thèse présente une approche clinique et thérapeutique visant à fournir de nouvelles te...
PURPOSE: To systematically evaluate the efficacy of exergames in individuals with major neurocogniti...
INTRODUCTION: ...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
Purpose: This study investigated the experiences of participation in a standing balance exergame pro...
This paper presents a modular approach to generic exergame design that combines custom physical exer...
PURPOSE: This study investigated the experiences of participation in a standing balance exergame pro...
Physically-active video games (‘exergames’) have recently gained popularity for leisure and entertai...
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative d...
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative d...
The use of Serious Games (SG) in the health domain is expanding. In the field of Neurodegenerative D...
Gaming technology – exergaming – is a novel tool to facilitate exercise, improve balance, and encou...
This thesis presents a clinical and therapeutic approach aiming to create new care for patients with...
International audienceThe use of Serious exerGames (SeG) as enriched environments (EE), which promot...
Ce travail de thèse présente une approche clinique et thérapeutique visant à fournir de nouvelles te...
PURPOSE: To systematically evaluate the efficacy of exergames in individuals with major neurocogniti...
INTRODUCTION: ...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
Purpose: This study investigated the experiences of participation in a standing balance exergame pro...
This paper presents a modular approach to generic exergame design that combines custom physical exer...
PURPOSE: This study investigated the experiences of participation in a standing balance exergame pro...
Physically-active video games (‘exergames’) have recently gained popularity for leisure and entertai...
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative d...
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative d...
The use of Serious Games (SG) in the health domain is expanding. In the field of Neurodegenerative D...
Gaming technology – exergaming – is a novel tool to facilitate exercise, improve balance, and encou...