International audienceAugmented Reality (AR) enriches our physical world with digital content and media, such as 3D models and videos, overlaying in real time the camera view of our smartphone, tablet, laptop, or glasses. Despite the recent massive interest for this technology, it is still not possible to receive rich haptic feedback when interacting with augmented environments. This lack is mainly due to the poor diffusion of suitable haptic interfaces, which should be easy to wear, lightweight, compact, and inexpensive. In this paper, we briefly review the state of the art on wearable haptics and its application in AR. Then, we present three AR use cases, considering tasks of manipulation, guidance, and gaming, using both external cameras...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
Advanced developments in handheld devices’ interactive 3D graphics capabilities, processing power, a...
Wearability will significantly increase the use of haptics in everyday life, as has already happened...
International audienceAugmented Reality (AR) enriches our physical world with digital content and me...
Augmented reality (AR) enriches our physical world with digital content and media, such as three-dim...
Augmented Reality (AR) enriches our physical world with digital content and media, such as 3D models...
International audienceAlthough Augmented Reality (AR) has been around for almost five decades, only ...
Although Augmented Reality (AR) has been around for almost five decades, only recently we have witne...
In the context of Mobile Augmented Reality (MAR), hand-based interaction with virtual environments i...
Taking advantages of widely distributed hardware such as smartphones and tablets, Mobile Augmented R...
International audienceIn the last decade, we have witnessed a drastic change in the form factor of a...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
Advanced developments in handheld devices’ interactive 3D graphics capabilities, processing power, a...
Wearability will significantly increase the use of haptics in everyday life, as has already happened...
International audienceAugmented Reality (AR) enriches our physical world with digital content and me...
Augmented reality (AR) enriches our physical world with digital content and media, such as three-dim...
Augmented Reality (AR) enriches our physical world with digital content and media, such as 3D models...
International audienceAlthough Augmented Reality (AR) has been around for almost five decades, only ...
Although Augmented Reality (AR) has been around for almost five decades, only recently we have witne...
In the context of Mobile Augmented Reality (MAR), hand-based interaction with virtual environments i...
Taking advantages of widely distributed hardware such as smartphones and tablets, Mobile Augmented R...
International audienceIn the last decade, we have witnessed a drastic change in the form factor of a...
In the last decade, we have witnessed a drastic change in the form factor of audio and vision techno...
Advanced developments in handheld devices’ interactive 3D graphics capabilities, processing power, a...
Wearability will significantly increase the use of haptics in everyday life, as has already happened...