2018 Palmisano, Riecke. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ( vection ). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately. This study examined whether vection onset latency could be reduced towards zero using visual display manipulations alone. In the main experiments, visual self-motion simulations were presented to observers via either a large external display or a head...
<p>(Left) Mean sickness (FMS) ratings for the eleven ‘sick’ participants for the four different Prim...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). ...
<div><p>Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion (“vec...
While compelling illusions of self-motion (vection) can be induced purely by visual motion, they are...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
2017, The Author(s) 2017. Visually induced illusions of self-motion are often referred to as vection...
Head-mounted display (HMD)-based virtual reality (VR) is ideally suited for presence and generating ...
Illusory self-motion ('vection') in depth is strongly enhanced when horizontal/vertical simulated vi...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
The visually induced illusion of ego-motion (vection) is known to be facilitated by both static fixa...
<div><p>Illusory self-motion (‘vection’) in depth is strongly enhanced when horizontal/vertical simu...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
<p>(Left) Mean sickness (FMS) ratings for the eleven ‘sick’ participants for the four different Prim...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). ...
<div><p>Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion (“vec...
While compelling illusions of self-motion (vection) can be induced purely by visual motion, they are...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
2017, The Author(s) 2017. Visually induced illusions of self-motion are often referred to as vection...
Head-mounted display (HMD)-based virtual reality (VR) is ideally suited for presence and generating ...
Illusory self-motion ('vection') in depth is strongly enhanced when horizontal/vertical simulated vi...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
The visually induced illusion of ego-motion (vection) is known to be facilitated by both static fixa...
<div><p>Illusory self-motion (‘vection’) in depth is strongly enhanced when horizontal/vertical simu...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
<p>(Left) Mean sickness (FMS) ratings for the eleven ‘sick’ participants for the four different Prim...
The self-motion illusion (‘vection’) refers to a subjective phenomenon where a stationary observer e...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...