Head-mounted displays (HMDs) with integrated eye trackers have opened up a new realm for gaze-contingent rendering. The accurate estimation of gaze depth is essential when modeling the optical capabilities of the eye. Most recently multifocal displays are gaining importance, requiring focus estimates to control displays or lenses. Deriving the gaze depth solely by sampling the scene's depth at the point-of-regard fails for complex or thin objects as eye tracking is suffering from inaccuracies. Gaze depth measures using the eye's vergence only provide an accurate depth estimate for the first meter. In this work, we combine vergence measures and multiple depth measures into feature sets. This data is used to train a regression model to delive...
Head-mounted displays (HMDs) are effective devices for creating immersive virtual environments. Intu...
We contribute a novel gaze estimation technique, which is adaptable for person-independent applicati...
The lens system of the human eye has a limited depth of field that creates blur patterns that depend...
In this paper we describe a new method for determining gaze depth in a head mounted eye-tracker. Eye...
Accuracy of rendered depth in virtual environments includes the correct specification of the eyepoin...
Head-mounted eye tracking has significant potential for mobile gaze-based interaction with ambient d...
Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estima...
Head-mounted eye tracking has significant potential for mo-bile gaze-based interaction with ambient ...
The goals of this research are to measure accuracy and precision of depth perception of 3D objects i...
Figure 1: Visualizations of our HMD concept containing an integrated binocular eye tracking device. ...
Eyetracking is typically not available in head-mounted displays, and eye motions are thus simply ign...
Gaze depth estimation presents a challenge for eye tracking in 3D. This work investigates a novel ap...
Gaze estimation error is inherent in head-mounted eye trackers and seriously impacts performance, us...
We contribute a novel gaze estimation technique, which is adaptable for person-independent applicati...
Video-based gaze-tracking systems are typically restricted in terms of their effective tracking spac...
Head-mounted displays (HMDs) are effective devices for creating immersive virtual environments. Intu...
We contribute a novel gaze estimation technique, which is adaptable for person-independent applicati...
The lens system of the human eye has a limited depth of field that creates blur patterns that depend...
In this paper we describe a new method for determining gaze depth in a head mounted eye-tracker. Eye...
Accuracy of rendered depth in virtual environments includes the correct specification of the eyepoin...
Head-mounted eye tracking has significant potential for mobile gaze-based interaction with ambient d...
Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estima...
Head-mounted eye tracking has significant potential for mo-bile gaze-based interaction with ambient ...
The goals of this research are to measure accuracy and precision of depth perception of 3D objects i...
Figure 1: Visualizations of our HMD concept containing an integrated binocular eye tracking device. ...
Eyetracking is typically not available in head-mounted displays, and eye motions are thus simply ign...
Gaze depth estimation presents a challenge for eye tracking in 3D. This work investigates a novel ap...
Gaze estimation error is inherent in head-mounted eye trackers and seriously impacts performance, us...
We contribute a novel gaze estimation technique, which is adaptable for person-independent applicati...
Video-based gaze-tracking systems are typically restricted in terms of their effective tracking spac...
Head-mounted displays (HMDs) are effective devices for creating immersive virtual environments. Intu...
We contribute a novel gaze estimation technique, which is adaptable for person-independent applicati...
The lens system of the human eye has a limited depth of field that creates blur patterns that depend...