The aim of this paper is to contribute with knowledge about games as fictional literature in relation to the Swedish subject in the Swedish upper secondary school. My theoretical framework draws from classical and cognitive narratology as well as game studies, and the notions of defamiliarization and genre are also central. I use this framework to perform a literary analysis of the zombie-survival game The Last of Us, and then I compare this to the Swedish curriculum to understand which possibilities and differences games can bring to the classroom. My conclusions are the following: It is possible to use The Last of Us as a literary work to teach literary analysis and central concepts in literary studies. But only using classical narratolo...
Denna studie utgör en didaktisk läsning av tre tv-spel inom skräckgenren, Among the Sleep (2016), Li...
Studies have shown a slow but steady change in reading habits among students in Swedish upper second...
Studies of the way games and gaming align themselves with the pedagogy of the humanities have left b...
This paper analyses sequences from the games Hellblade: Senuas sacrifice and What remains of Edith F...
This degree project in swedish is a study on the videogame L.A. Noire (Team Bondi, 2011),where the g...
Abstract Svanvik, Robin (2013). Läs: spela! En jämförande studie av elevers uppfattningar om dators...
The aim of this article is to contribute with knowledge of how games are regarded as stories. Based ...
In modern society the mere reading of a text is not enough, instead human strive for literacy, a dee...
This study aims to explore the potential benefits and disadvantages of utilizing video game narrativ...
This thesis explores the educational potential of commercial video games. With LK20, games and gamin...
This study looks at video games as a way of teaching about narratives in English. More specifically,...
Uppsatsen försöker kartlägga hur och om datorspel kan användas i samma syfte som skönlitteratur i de...
This essay is about the use of narrative in video games, and the discussion surrounding it. For year...
Challenges of designing an educational game cause an ongoing debate that while one side proposes lud...
This essay examines the narrative aspect of interactive fiction. The study uses Janet H. Murrays ana...
Denna studie utgör en didaktisk läsning av tre tv-spel inom skräckgenren, Among the Sleep (2016), Li...
Studies have shown a slow but steady change in reading habits among students in Swedish upper second...
Studies of the way games and gaming align themselves with the pedagogy of the humanities have left b...
This paper analyses sequences from the games Hellblade: Senuas sacrifice and What remains of Edith F...
This degree project in swedish is a study on the videogame L.A. Noire (Team Bondi, 2011),where the g...
Abstract Svanvik, Robin (2013). Läs: spela! En jämförande studie av elevers uppfattningar om dators...
The aim of this article is to contribute with knowledge of how games are regarded as stories. Based ...
In modern society the mere reading of a text is not enough, instead human strive for literacy, a dee...
This study aims to explore the potential benefits and disadvantages of utilizing video game narrativ...
This thesis explores the educational potential of commercial video games. With LK20, games and gamin...
This study looks at video games as a way of teaching about narratives in English. More specifically,...
Uppsatsen försöker kartlägga hur och om datorspel kan användas i samma syfte som skönlitteratur i de...
This essay is about the use of narrative in video games, and the discussion surrounding it. For year...
Challenges of designing an educational game cause an ongoing debate that while one side proposes lud...
This essay examines the narrative aspect of interactive fiction. The study uses Janet H. Murrays ana...
Denna studie utgör en didaktisk läsning av tre tv-spel inom skräckgenren, Among the Sleep (2016), Li...
Studies have shown a slow but steady change in reading habits among students in Swedish upper second...
Studies of the way games and gaming align themselves with the pedagogy of the humanities have left b...