Leßmann N, Kopp S, Wachsmuth I. Situated interaction with a virtual human - perception, action, and cognition. In: Rickheit G, Wachsmuth I, eds. Situated Communication. Berlin: Mouton de Gruyter; 2006: 287-323.In Virtual Reality environments, real humans can meet virtual humans to collaborate on tasks. The agent Max is such a virtual human, providing the human user with a face-to-face collaboration partner in the SFB 360 construction tasks. This paper describes how Max can assist by combining manipulative capabilities for assembly actions with conversational capabilities for mixed-initiative dialogue. During the interaction, Max employs speech, gaze, facial expression, and gesture and is able to initiate assembly actions. We present the un...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
In less than a decade, virtual assistants had established themselves as very handy natively included...
Traditionally, social interaction research has concentrated on either fully virtually embodied agent...
In Virtual Reality environments, real humans can meet virtual humans to collaborate on tasks. The ag...
Kopp S, Pfeiffer-Leßmann N. Functions of speaking and acting - an interaction model for collaborativ...
Kopp S. How people talk to a virtual human - conversations from a real-world application. In: Fische...
Wachsmuth I. Studying situated communication with an embodied agent. In: Proceedings of the Twenty-...
Leßmann N, Kranstedt A, Wachsmuth I. Towards a cognitively motivated processing of turn-taking signa...
Abstract. This paper describes how a virtual agent assists a huam user in collaborative construction...
Cao Y, Jung B, Wachsmuth I. Situated verbal interaction in virtual design and assembly, IJCAI-95 Vid...
We are working toward animated agents that can collaborate with human students in virtual worlds. Th...
Leßmann N, Wachsmuth I. A cognitively motivated architecture for an anthropomorphic artificial commu...
Abstract. With the advent of communicating machines in the form of embodied agents the question gets...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
In less than a decade, virtual assistants had established themselves as very handy natively included...
Traditionally, social interaction research has concentrated on either fully virtually embodied agent...
In Virtual Reality environments, real humans can meet virtual humans to collaborate on tasks. The ag...
Kopp S, Pfeiffer-Leßmann N. Functions of speaking and acting - an interaction model for collaborativ...
Kopp S. How people talk to a virtual human - conversations from a real-world application. In: Fische...
Wachsmuth I. Studying situated communication with an embodied agent. In: Proceedings of the Twenty-...
Leßmann N, Kranstedt A, Wachsmuth I. Towards a cognitively motivated processing of turn-taking signa...
Abstract. This paper describes how a virtual agent assists a huam user in collaborative construction...
Cao Y, Jung B, Wachsmuth I. Situated verbal interaction in virtual design and assembly, IJCAI-95 Vid...
We are working toward animated agents that can collaborate with human students in virtual worlds. Th...
Leßmann N, Wachsmuth I. A cognitively motivated architecture for an anthropomorphic artificial commu...
Abstract. With the advent of communicating machines in the form of embodied agents the question gets...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
In less than a decade, virtual assistants had established themselves as very handy natively included...
Traditionally, social interaction research has concentrated on either fully virtually embodied agent...