Dawid H, Heitmann D. Best response dynamics with level-n expectations in two-stage games. Journal of Economic Dynamics and Control. 2014;41:130-153.This paper analyzes behavior in repeatedly played two-stage games, where players choose actions in both stages according to best replies using 'level-n expectations' about the opponent's actions in both stages. Level-n expectations are recursively denied in a way that a player holding level n expectations correctly predicts the action of an opponent holding level n-1 expectations. A general conceptual framework to study such dynamics for two-stage games is developed and it is shown that, contrary to results for single-stage games, the fixed points of the dynamics depend on the level of the expec...
Game theory is widely used as a behavioral model for strategic interactions in biology and social sc...
We use the model developed in Sarin and Vahid (1999, GEB) to explain the experiments reported in Ere...
We report experimental results using a multi-task for simple two-player, two- stage extensive-form g...
Dawid H, Heitmann D. Best response dynamics with level-n expectations in two-stage games. Working Pa...
We study equilibrium and maximin play in supergames consisting of the sequential play of a finite co...
We address the problem of mechanism design for two-stage repeated stochastic games -- a novel settin...
Game theory studies situations in which strategic players can modify the state of a given system, in...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
Game theory studies situations in which strategic players can modify the state of a given system, in...
AbstractThe extensive form game we study has multiple perfect equilibria, but it has a unique limiti...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
Game theory studies situations in which strategic players can modify the state of a given system, in...
Game theory studies situations in which strategic players can modify the state of a given system, in...
We define and analyse three learning dynamics for two-player zero-sum discounted-payoff stochastic g...
Game theory is widely used as a behavioral model for strategic interactions in biology and social sc...
We use the model developed in Sarin and Vahid (1999, GEB) to explain the experiments reported in Ere...
We report experimental results using a multi-task for simple two-player, two- stage extensive-form g...
Dawid H, Heitmann D. Best response dynamics with level-n expectations in two-stage games. Working Pa...
We study equilibrium and maximin play in supergames consisting of the sequential play of a finite co...
We address the problem of mechanism design for two-stage repeated stochastic games -- a novel settin...
Game theory studies situations in which strategic players can modify the state of a given system, in...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
Game theory studies situations in which strategic players can modify the state of a given system, in...
AbstractThe extensive form game we study has multiple perfect equilibria, but it has a unique limiti...
Consider a finite stage game G that is repeated infinitely often. At each time, the players have hyp...
Game theory studies situations in which strategic players can modify the state of a given system, in...
Game theory studies situations in which strategic players can modify the state of a given system, in...
We define and analyse three learning dynamics for two-player zero-sum discounted-payoff stochastic g...
Game theory is widely used as a behavioral model for strategic interactions in biology and social sc...
We use the model developed in Sarin and Vahid (1999, GEB) to explain the experiments reported in Ere...
We report experimental results using a multi-task for simple two-player, two- stage extensive-form g...