Becker-Asano C, Prendinger H, Ishizuka M, Wachsmuth I. Empathy for Max (Preliminary project report). In: Proceedings of the International Conference on Active Media Technology (AMT 2005). 2005: 541-545.This paper first describes two independently conducted research strands on affective human–computer interaction: one on an emotion simulation system for an expressive 3D humanoid agent called Max, which was designed at the University of Bielefeld [8, 2]; the other one on a real-time system for empathic (agent) feedback that is based on human emotional states derived from physiological information, and developed at the University of Tokyo and the National Institute of Informatics [15]. Then, the integration of both systems is suggested for th...
Empathy plays a crucial role in human life, and the evolution of technology is affecting the way hum...
Healthcare simulators are learning environments that offer many training opportunities. The integrat...
Boukricha H, Wachsmuth I. Empathy-based emotional alignment for a virtual human: A three-step approa...
This paper first describes two independently conducted research strands on affective human–computer ...
Boukricha H, Becker C, Wachsmuth I. Simulating empathy for the virtual human Max. In: Reichardt D, L...
Becker-Asano C, Prendinger H, Ishizuka M, Wachsmuth I. Evaluating affective feedback of the 3D agent...
Becker C, Nakasone A, Prendinger H, Ishizuka M, Wachsmuth I. Physiologically interactive gaming with...
Embodied conversational agents (ECAs) are designed with the goal of achieving natural and effortless...
Boukricha H, Wachsmuth I, Carminati MN, Knoeferle P. Empathy and its modulation in a virtual human. ...
2020 Summer.Includes bibliographical references.In Human-Computer Interaction, it is difficult to gi...
Wachsmuth I. Virtual humans with affective minds: Recent research at Bielefeld. In: Proceedings of ...
Empathy is a fundamental mechanism of human interactions. As such, it should be an integral part of ...
Pedagogical agents, non-player characters, virtual advisors or assistants, virtual agents are more a...
Les travaux de cette thèse de doctorat portent sur les agents virtuels expressifs et leur impact sur...
Affective computing became a prominent research area for modeling empathic Human-Computer Interactio...
Empathy plays a crucial role in human life, and the evolution of technology is affecting the way hum...
Healthcare simulators are learning environments that offer many training opportunities. The integrat...
Boukricha H, Wachsmuth I. Empathy-based emotional alignment for a virtual human: A three-step approa...
This paper first describes two independently conducted research strands on affective human–computer ...
Boukricha H, Becker C, Wachsmuth I. Simulating empathy for the virtual human Max. In: Reichardt D, L...
Becker-Asano C, Prendinger H, Ishizuka M, Wachsmuth I. Evaluating affective feedback of the 3D agent...
Becker C, Nakasone A, Prendinger H, Ishizuka M, Wachsmuth I. Physiologically interactive gaming with...
Embodied conversational agents (ECAs) are designed with the goal of achieving natural and effortless...
Boukricha H, Wachsmuth I, Carminati MN, Knoeferle P. Empathy and its modulation in a virtual human. ...
2020 Summer.Includes bibliographical references.In Human-Computer Interaction, it is difficult to gi...
Wachsmuth I. Virtual humans with affective minds: Recent research at Bielefeld. In: Proceedings of ...
Empathy is a fundamental mechanism of human interactions. As such, it should be an integral part of ...
Pedagogical agents, non-player characters, virtual advisors or assistants, virtual agents are more a...
Les travaux de cette thèse de doctorat portent sur les agents virtuels expressifs et leur impact sur...
Affective computing became a prominent research area for modeling empathic Human-Computer Interactio...
Empathy plays a crucial role in human life, and the evolution of technology is affecting the way hum...
Healthcare simulators are learning environments that offer many training opportunities. The integrat...
Boukricha H, Wachsmuth I. Empathy-based emotional alignment for a virtual human: A three-step approa...