User enjoyment is a key factor to understand online and mobile game users' behaviors. This study aims to understand the differences between mobile and online games, and the differences between Korean and Chinese game users in terms of the perceived importance of user enjoyment elements. To use AHP (Analytic Hierarchical Process), we decompose user enjoyment into sub-elements; sensory enjoyment, content enjoyment, enjoyment of the achievement, and enjoyment of interaction. Though the empirical study and independent t-test, we can find that there are the differences in the perceived importance of user enjoyment elements between Korean and Chinese game players, and between mobile and online games. Chinese users more stress on enjoyment of ...
When designing mobile games, how to understand preferences and cognition of players is a topic worth...
This study investigates what social and psychological factors are driving social media usage. The st...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
IntroductionUnderstanding factors that predict the intention of e-sports game online spectatorship h...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
The purpose of this research is to find out the factors that affect online players. This study's var...
Text in Chinese, with English abstractWith the popularization of broadband network in Taiwan, playin...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
This paper presents the effect of great user experience on mobile games. Human-Computer Interaction ...
The purpose of this paper is to explore consumer behavior of online game and its influencing factors...
Massively Multiplayer Online Role-Playing Games (MMORPGs) are gaining popularity and are being used ...
Online games have gradually become a form of entertainment and a pastime for many people. In recent ...
This study investigates what social and psychological factors are driving social media usage. The st...
This study tested a model of enjoyment of video games focused on three important predictors; interac...
The attractiveness of online games of various types makes smartphone gaming more desirable and creat...
When designing mobile games, how to understand preferences and cognition of players is a topic worth...
This study investigates what social and psychological factors are driving social media usage. The st...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
IntroductionUnderstanding factors that predict the intention of e-sports game online spectatorship h...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
The purpose of this research is to find out the factors that affect online players. This study's var...
Text in Chinese, with English abstractWith the popularization of broadband network in Taiwan, playin...
Part 6: Decision Making and Knowledge ManagementInternational audienceMobile games have become very ...
This paper presents the effect of great user experience on mobile games. Human-Computer Interaction ...
The purpose of this paper is to explore consumer behavior of online game and its influencing factors...
Massively Multiplayer Online Role-Playing Games (MMORPGs) are gaining popularity and are being used ...
Online games have gradually become a form of entertainment and a pastime for many people. In recent ...
This study investigates what social and psychological factors are driving social media usage. The st...
This study tested a model of enjoyment of video games focused on three important predictors; interac...
The attractiveness of online games of various types makes smartphone gaming more desirable and creat...
When designing mobile games, how to understand preferences and cognition of players is a topic worth...
This study investigates what social and psychological factors are driving social media usage. The st...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...