There is no shortage of controversy and debates within the field of behavioral addiction. In this paper, five myths are outlined concerning various behavioral addictions. These are: (i) behavioral addictions can occur concurrently, (ii) addictions such as videogame addiction are associated with other comorbidities and are therefore not separate disorders, (iii) 'addictions' are equivalent to 'disorders' in DSM-5 and ICD-11 nomenclature, (iv) very excessive behaviors are addictions, and (v) socially condoned excessive activities and activities engaged in willfully cannot be classed as behavioral addictions. It is argued that views based on these myths depend upon how behavioral addictions are defined in the first place It is concluded that a...
The term 'addiction' was traditionally used in relation to centrally active substances, such as coca...
Aims: Although relationships between addiction and personality have previously been explored, no s...
Behavioral addictions such as gambling, video games, sex, and shopping share many clinical features ...
For many people the concept of addiction involves taking of drugs. Therefore it is perhaps unsurpris...
Introduction: Addiction is not solely “substance dependence”. Diminished control is a core defining ...
Two recent papers in the Journal of Behavioral Addictions by Brand et al. (2020), and Sassover and W...
Background and Aims: The clinical status of behavioral addictions – especially technological addict...
Sherpa Romeo green journal. Open access distributed under the terms of the Creative Commons Attribu...
Changes in the nomenclature of addictions suggest a significant shift in the conceptualization of ad...
The release of the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-...
Many psychometric instruments assessing the risk of developing various behavioral addictions have be...
A lack of cross-disciplinary unanimity prevails within addiction research. Theories conceptualizing ...
Background and aims The aims of this study were (a) to describe the prevalence of single versus mult...
This paper characterises the myth of addiction and considers social mechanisms that may sustain this...
The criteria used to determine a behavioral addiction should be based on an understanding of the und...
The term 'addiction' was traditionally used in relation to centrally active substances, such as coca...
Aims: Although relationships between addiction and personality have previously been explored, no s...
Behavioral addictions such as gambling, video games, sex, and shopping share many clinical features ...
For many people the concept of addiction involves taking of drugs. Therefore it is perhaps unsurpris...
Introduction: Addiction is not solely “substance dependence”. Diminished control is a core defining ...
Two recent papers in the Journal of Behavioral Addictions by Brand et al. (2020), and Sassover and W...
Background and Aims: The clinical status of behavioral addictions – especially technological addict...
Sherpa Romeo green journal. Open access distributed under the terms of the Creative Commons Attribu...
Changes in the nomenclature of addictions suggest a significant shift in the conceptualization of ad...
The release of the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-...
Many psychometric instruments assessing the risk of developing various behavioral addictions have be...
A lack of cross-disciplinary unanimity prevails within addiction research. Theories conceptualizing ...
Background and aims The aims of this study were (a) to describe the prevalence of single versus mult...
This paper characterises the myth of addiction and considers social mechanisms that may sustain this...
The criteria used to determine a behavioral addiction should be based on an understanding of the und...
The term 'addiction' was traditionally used in relation to centrally active substances, such as coca...
Aims: Although relationships between addiction and personality have previously been explored, no s...
Behavioral addictions such as gambling, video games, sex, and shopping share many clinical features ...