As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainment market. The tools to create VR applications are now readily available and numerous developers are attempting to create engaging experiences. Concurrently, eye tracking technology is increasingly implemented in VR hardware, enabling better immersion and analytics. Due to its recent popularization, few tools for analyzing VR experiences exist. As such, this study aimed to find a method for collecting and visualizing eye tracking data to that end. A case study was conducted to answer these questions, wherein software for collecting, saving, and visualizing gaze data was constructed. A user test to assess the program's accuracy and viability fo...
When designing websites or applications, being able to allocate visual attention to specific parts o...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing numb...
As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainmen...
Eye tracking-teknologi har blivit mer och mer populärt att använda inom user experience-forskning me...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
In this project, we explore eye-tracking enabled interaction in augmented reality for training, tele...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
The purpose of this study was to develop and evaluate a new eye-controlled infotainmentsystem that w...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
This systematic literature review presents an update on developments in 3D visualization techniques ...
Smarta enheter blir allt vanligare och teknologierna de använder blir allt mer avancerade. Som en fö...
Registration of user behaviour in a virtual environment is a particular aspect of an ongoing researc...
To effectively utilize a gaze tracker in user interaction it is important to know the quality of the...
When designing websites or applications, being able to allocate visual attention to specific parts o...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing numb...
As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainmen...
Eye tracking-teknologi har blivit mer och mer populärt att använda inom user experience-forskning me...
This thesis aims to investigate an eye tracking calibration method in virtual reality where users’ v...
The intent of this paper is to provide an introduction into the bourgeoning field of eye tracking in...
In this project, we explore eye-tracking enabled interaction in augmented reality for training, tele...
Recent developments in commercial virtual reality (VR) hardware with embedded eye-tracking create tr...
The purpose of this study was to develop and evaluate a new eye-controlled infotainmentsystem that w...
Affordable and relatively accurate eye trackers are becoming more accessible for the mainstream user...
This systematic literature review presents an update on developments in 3D visualization techniques ...
Smarta enheter blir allt vanligare och teknologierna de använder blir allt mer avancerade. Som en fö...
Registration of user behaviour in a virtual environment is a particular aspect of an ongoing researc...
To effectively utilize a gaze tracker in user interaction it is important to know the quality of the...
When designing websites or applications, being able to allocate visual attention to specific parts o...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing numb...