Given their educational potential, increasing accessibility, and growing, diverse user base, games are fast becoming integral parts of library collections and programming. Previous research has found that few ALA-accredited programs offer courses specifically on gaming in libraries, potentially leaving pre-service librarians unprepared to implement games in their libraries. This research study will survey LIS educators to identify factors that promote or inhibit the inclusion or exclusion of content related to games and gaming in their courses and curricula. The findings will be used to provide recommendations for curricula and best practices to better prepare LIS educators and, ultimately, pre-service librarians to engage with games and ot...
This presentation investigates the rapidly growing appeal of digital gaming among students and what ...
Digital games and simulations are receiving considerable notice within the library and information s...
Digital games and simulations are receiving considerable notice within the Library and Information S...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Much current research in the field of games-based learning demonstrates that games can be successful...
Instruction librarians continually search for methods to help the ever evolving student population b...
Academic libraries not only need to focus on instructing students about library resources but also n...
Research has shown that educational games can have positive impacts on student learning and motivati...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Whether you’re just getting started with using games in library instruction, or you want to enhance ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
This presentation investigates the rapidly growing appeal of digital gaming among students and what ...
Digital games and simulations are receiving considerable notice within the library and information s...
Digital games and simulations are receiving considerable notice within the Library and Information S...
Given their educational potential, increasing accessibility, and growing, diverse user base, games a...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
The use of games in the library is a currently trending topic of discussion and writing in the Libra...
Paper completed for Emerging Technologies, 9410 Seminar in Information Science and Learning Technolo...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Much current research in the field of games-based learning demonstrates that games can be successful...
Instruction librarians continually search for methods to help the ever evolving student population b...
Academic libraries not only need to focus on instructing students about library resources but also n...
Research has shown that educational games can have positive impacts on student learning and motivati...
This article discusses the importance of gaming in all libraries. It aims to show what different lib...
Whether you’re just getting started with using games in library instruction, or you want to enhance ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
This presentation investigates the rapidly growing appeal of digital gaming among students and what ...
Digital games and simulations are receiving considerable notice within the library and information s...
Digital games and simulations are receiving considerable notice within the Library and Information S...