We propose using Immersive Virtual Reality activities to improve the spatial ability of engineering students based on the study of solid geometry. The work group is selected randomly from among all the students registered for the 1st term course Graphic Expression and Computer-Aided Design (GECAD) at the Barcelona College of Industrial Engineering (EUETIB). A total of 60 participants completed three activities (6 h) in VR, using head-mounted display (HMD) glasses. Another group of students (30) made up the control group, which carried out only the learning activities that were common to all students, in a SolidWorks 3D non-immersive solid modeling software environment. Spatial abilities are assessed using the Differential Aptitude Test: Spa...
In the first part we summarize our development of a system that uses collaborative augmented reality...
Spatial ability is one of the cognitive means used in problem solving activities particularly when m...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
A Virtual Reality pilot study is conducted to improve the spatial ability of engineering students ba...
AbstractIn the actual curriculums of engineering degrees in the framework of the European Higher Edu...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
Spatial skills are generally referred to as an individual’s skill to mentally rotate a 2 or 3 dimens...
Virtual reality (VR) dates back to the 1960’s and can be defined as the “computer-genera...
AbstractOne of the skills that all engineering professional must develop very extensively during the...
Spatial abilities are essential not only for engineers but for those in many other pro-fessions such...
Virtual reality is a powerful tool for teaching 3D digital technologies in building engineering, as ...
The use of Virtual Reality (VR) in schools and higher education is proliferating. Due to its interac...
AbstractThis work follows up the validation and usability study done over an augmented reality based...
Many studies have demonstrated that spatial ability is an important factor in the study of Industria...
The quality of modern engineering education is directly linked with the students’ ability to create ...
In the first part we summarize our development of a system that uses collaborative augmented reality...
Spatial ability is one of the cognitive means used in problem solving activities particularly when m...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...
A Virtual Reality pilot study is conducted to improve the spatial ability of engineering students ba...
AbstractIn the actual curriculums of engineering degrees in the framework of the European Higher Edu...
Virtual Reality is an incipient technology that is proving very useful for training different skills...
Spatial skills are generally referred to as an individual’s skill to mentally rotate a 2 or 3 dimens...
Virtual reality (VR) dates back to the 1960’s and can be defined as the “computer-genera...
AbstractOne of the skills that all engineering professional must develop very extensively during the...
Spatial abilities are essential not only for engineers but for those in many other pro-fessions such...
Virtual reality is a powerful tool for teaching 3D digital technologies in building engineering, as ...
The use of Virtual Reality (VR) in schools and higher education is proliferating. Due to its interac...
AbstractThis work follows up the validation and usability study done over an augmented reality based...
Many studies have demonstrated that spatial ability is an important factor in the study of Industria...
The quality of modern engineering education is directly linked with the students’ ability to create ...
In the first part we summarize our development of a system that uses collaborative augmented reality...
Spatial ability is one of the cognitive means used in problem solving activities particularly when m...
The next generation of learning technology is Virtual Reality (VR). The research question being aske...