peer-reviewedThe Cardboard Box Garden (CBG) originated from a shared dissatisfaction with current computer technology as it is presented to children. This paper shall briefly review the process involved in the creation of this installation, from motivation through to design and subsequent implementation and user experiences of the CBG. Through the augmenting of an everyday artefact, namely the standard cardboard box, a simple yet powerful interactive environment that, judging from the experience of our ‘users’, has achieved its goal of stirring children’s imaginationpeer-reviewe
CyberPLAYce is a tangible learning tool for children supporting personal and computational expressio...
[EN] Information technology has supported learning in many different ways as improvements in communi...
This master’s thesis expands the field of research in interactive playgrounds by examining the role ...
The Cardboard Box Garden (CBG) originated from a dissatisfaction with current computer technology as...
peer-reviewedThis paper documents the design process for an augmented children's play environment ce...
The Cardboard Box Garden (CBG) originated from a shared dissatisfaction with current computer techno...
Designing computer interfaces for children can sometimes require a very different method of design a...
The inexorable technological evolution, supported by the growing adoption of digital products, is p...
Taking computer technology away from the desktop and into a more physical, manipulative space, is kn...
Abstract Digital toys offer the opportunity to explore software scaffolding through tangible interfa...
Children’s outdoor play is decreasing. One factor is children's increased use of technology. Contrib...
Plant growth, development and reproduction are fundamental concepts in biology; yet there is a recor...
This paper describes the design and evaluation of two tangible interaction designs with children age...
Serie : Springer series on cultural computing, ISSN 2195-9056Children’s imagination and their natura...
Many cognitive scientists agree that musical play is beneficial for preschool children. They conside...
CyberPLAYce is a tangible learning tool for children supporting personal and computational expressio...
[EN] Information technology has supported learning in many different ways as improvements in communi...
This master’s thesis expands the field of research in interactive playgrounds by examining the role ...
The Cardboard Box Garden (CBG) originated from a dissatisfaction with current computer technology as...
peer-reviewedThis paper documents the design process for an augmented children's play environment ce...
The Cardboard Box Garden (CBG) originated from a shared dissatisfaction with current computer techno...
Designing computer interfaces for children can sometimes require a very different method of design a...
The inexorable technological evolution, supported by the growing adoption of digital products, is p...
Taking computer technology away from the desktop and into a more physical, manipulative space, is kn...
Abstract Digital toys offer the opportunity to explore software scaffolding through tangible interfa...
Children’s outdoor play is decreasing. One factor is children's increased use of technology. Contrib...
Plant growth, development and reproduction are fundamental concepts in biology; yet there is a recor...
This paper describes the design and evaluation of two tangible interaction designs with children age...
Serie : Springer series on cultural computing, ISSN 2195-9056Children’s imagination and their natura...
Many cognitive scientists agree that musical play is beneficial for preschool children. They conside...
CyberPLAYce is a tangible learning tool for children supporting personal and computational expressio...
[EN] Information technology has supported learning in many different ways as improvements in communi...
This master’s thesis expands the field of research in interactive playgrounds by examining the role ...