Advergames - digital games with advertising embedded in them developed to promote brands - sit at the intersection of marketing, entertainment, and education. While a relatively recent phenomenon, they have already generated considerable concern, particularly when it comes to the marketing of children\u27s foods. In this thesis, I explore whether or not advergames can be used to evaluate and improve children\u27s nutritional knowledge. Building on game study theories of flow and persuasive games, this study used a custom-built game focused on the promotion of healthy foods, along with pre and post intervention interviews to explore insights about the potential of advergames to contribute to healthy eating preferences. Data from this explor...
Possessing sufficient nutritional knowledge is a necessary component in the prevention and treatmen...
OBJECTIVE: Serious games are a promising venue to increase children's nutritional knowledge in an en...
The goal of this study was to examine whether developmental level, digital game-playing experience, ...
This study examines how food marketers use advergames, custom-built and branded online games, to pro...
A Work Project, presented as part of the requirements for the Award of a Masters Degree in Managemen...
This study examines the nature and effects of online nutrition games in promoting a healthy, balance...
Multiple studies have examined the effects of advergames promoting unhealthy foods on eating behavio...
Background Children are inhabitants of a media-rich environment rife in extensive, sophisticated, a...
Food marketing is under increased scrutiny for its implicated role in the childhood obesity epidemic...
Objective: Serious games are a promising venue to increase children's nutritional knowledge in an en...
In recent years, computer games have become an important part of children’s lives. Gaming is not onl...
Background: Previous studies have focused on the effects of television advertising on the energy int...
Public health researchers express concern about branded computer games on food company websites (i.e...
With the growing rates of children obesity and concerns on the related health consequences, the awar...
Nutrition is a component of elementary health education that can influence children’s health and wel...
Possessing sufficient nutritional knowledge is a necessary component in the prevention and treatmen...
OBJECTIVE: Serious games are a promising venue to increase children's nutritional knowledge in an en...
The goal of this study was to examine whether developmental level, digital game-playing experience, ...
This study examines how food marketers use advergames, custom-built and branded online games, to pro...
A Work Project, presented as part of the requirements for the Award of a Masters Degree in Managemen...
This study examines the nature and effects of online nutrition games in promoting a healthy, balance...
Multiple studies have examined the effects of advergames promoting unhealthy foods on eating behavio...
Background Children are inhabitants of a media-rich environment rife in extensive, sophisticated, a...
Food marketing is under increased scrutiny for its implicated role in the childhood obesity epidemic...
Objective: Serious games are a promising venue to increase children's nutritional knowledge in an en...
In recent years, computer games have become an important part of children’s lives. Gaming is not onl...
Background: Previous studies have focused on the effects of television advertising on the energy int...
Public health researchers express concern about branded computer games on food company websites (i.e...
With the growing rates of children obesity and concerns on the related health consequences, the awar...
Nutrition is a component of elementary health education that can influence children’s health and wel...
Possessing sufficient nutritional knowledge is a necessary component in the prevention and treatmen...
OBJECTIVE: Serious games are a promising venue to increase children's nutritional knowledge in an en...
The goal of this study was to examine whether developmental level, digital game-playing experience, ...