ABSTRACT: Puns are short humorous texts that play on structural ambiguity in order to create incongruous scripts. The perception of their humour requires considerable pragmatic manipulation, which may present problems for L2 learners, which is why many scholars agree that they are best reserved for more advanced students. Using a combination of Quantitative and Qualitative analysis of data yielded from a survey containing puns and referential jokes, this study confirms that humour through puns is largely inaccessible to Swedish High School learners of English, with ambiguity being the main obstacle across the test groups. However, since language play has been proven to be facilitative to language learning, and since students themselves expr...
The aim of this study is to promote the use of satirical content in the English classroom.This study...
As professors of second languages in tertiary institutions, we know that humor can be used effective...
Social media, movies and games all have something in common – they all have a tendency to foster sla...
ABSTRACT: Puns are short humorous texts that play on structural ambiguity in order to create incongr...
This study aims to investigate to what extent Swedish upper secondary school learners of L2 English ...
textThis paper examines the use of humor in the foreign language classroom. Humor is an essential pa...
Understanding jokes is part of the process of native lan-guage acquisition, and jokes are part of th...
Social constructivism, known as Vygotskian theory, has been implicated in improving spoken language ...
This paper addresses the issue of teaching grammar to students who are learning English at the terti...
This paper intends to show how situation comedies may be used in the English language classroom to d...
Language play has an important position in the use of language. Cook (in Lucas, 2005) makes the argu...
We believe that the use of humor by conversational software agents would significantly improve secon...
The ways in which L2 learners develop acid gain communicative competence in their target language in...
This research aims to investigate the attitudes of English language teachers and learners towards h...
The benefits of humor in education have been widely assessed in recent research. Theorists and teach...
The aim of this study is to promote the use of satirical content in the English classroom.This study...
As professors of second languages in tertiary institutions, we know that humor can be used effective...
Social media, movies and games all have something in common – they all have a tendency to foster sla...
ABSTRACT: Puns are short humorous texts that play on structural ambiguity in order to create incongr...
This study aims to investigate to what extent Swedish upper secondary school learners of L2 English ...
textThis paper examines the use of humor in the foreign language classroom. Humor is an essential pa...
Understanding jokes is part of the process of native lan-guage acquisition, and jokes are part of th...
Social constructivism, known as Vygotskian theory, has been implicated in improving spoken language ...
This paper addresses the issue of teaching grammar to students who are learning English at the terti...
This paper intends to show how situation comedies may be used in the English language classroom to d...
Language play has an important position in the use of language. Cook (in Lucas, 2005) makes the argu...
We believe that the use of humor by conversational software agents would significantly improve secon...
The ways in which L2 learners develop acid gain communicative competence in their target language in...
This research aims to investigate the attitudes of English language teachers and learners towards h...
The benefits of humor in education have been widely assessed in recent research. Theorists and teach...
The aim of this study is to promote the use of satirical content in the English classroom.This study...
As professors of second languages in tertiary institutions, we know that humor can be used effective...
Social media, movies and games all have something in common – they all have a tendency to foster sla...