Field of study: Journalism.Dr. Cynthia Frisby, Thesis Supervisor."December 2017."In the last decade, comic books and comic book fan culture have become more popular in mainstream culture, with TV shows and movies depicting both comic book characters and comic book fans. However, very little has been mentioned, let alone researched, about the female comic book fan and her perceptions of the industry. Using focus groups and online surveys, this research examines the perceptions of female comic book fans about the comic book industry, the messaging of the comic book industry and the target markets of those messages. It also examines how these perceptions may or may not affect female fan behavior. This thesis found that female fans believe that...
While fan networks are not necessarily new (e.g. the first US movie fan magazine was founded in 1911...
[[abstract]]Domestic studies on comic fans are rare, and the research of the information behaviors i...
Superhero media is a 27 billion dollar industry. Superhero media has played a significant role in co...
This study seeks to find out how fans perceive and think about women in fandoms. It is investigating...
This study seeks to find out how fans perceive and think about women in fandoms. It is investigating...
Comic books are a medium which should be able to reach readers, whether male or female. Yet, the ove...
Recently, superheroes have dominated the box office with a number of films and television with years...
Based on a review of current literature on the topic, this thesis explores the negative treatment wo...
Comic books and their extensive lineup of characters have invaded all types of media forms, making c...
In this thesis, I will examine popular culture, particularly comic books, not as either/or products ...
Comic books and their extensive lineup of characters have invaded all types of media forms, making c...
In 1999, Gail Simone circulated a list of female comic book characters who had been "depowered, rape...
Includes bibliographical references (pages 67-71).This thesis is an examination of the spaces availa...
The aim of this thesis is to understand the way the fan community of Marvel Cinematic Universe (MCU)...
This study argues that comic book publishers, editors, writers, artists, and fans imposed multiple l...
While fan networks are not necessarily new (e.g. the first US movie fan magazine was founded in 1911...
[[abstract]]Domestic studies on comic fans are rare, and the research of the information behaviors i...
Superhero media is a 27 billion dollar industry. Superhero media has played a significant role in co...
This study seeks to find out how fans perceive and think about women in fandoms. It is investigating...
This study seeks to find out how fans perceive and think about women in fandoms. It is investigating...
Comic books are a medium which should be able to reach readers, whether male or female. Yet, the ove...
Recently, superheroes have dominated the box office with a number of films and television with years...
Based on a review of current literature on the topic, this thesis explores the negative treatment wo...
Comic books and their extensive lineup of characters have invaded all types of media forms, making c...
In this thesis, I will examine popular culture, particularly comic books, not as either/or products ...
Comic books and their extensive lineup of characters have invaded all types of media forms, making c...
In 1999, Gail Simone circulated a list of female comic book characters who had been "depowered, rape...
Includes bibliographical references (pages 67-71).This thesis is an examination of the spaces availa...
The aim of this thesis is to understand the way the fan community of Marvel Cinematic Universe (MCU)...
This study argues that comic book publishers, editors, writers, artists, and fans imposed multiple l...
While fan networks are not necessarily new (e.g. the first US movie fan magazine was founded in 1911...
[[abstract]]Domestic studies on comic fans are rare, and the research of the information behaviors i...
Superhero media is a 27 billion dollar industry. Superhero media has played a significant role in co...